# Mesa 7.10.1 Release Notes / TBD

Mesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10 release.

Mesa 7.10.1 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 2.1.

See the Compiling/Installing page for prerequisites for DRI hardware acceleration.

## MD5 checksums

    TBD

## New features

None.

## Bug fixes

This list is likely incomplete.

- Fix an off-by-one bug in a vsplit assertion.
- Fix incorrect handling of `layout` qualifier with `in`, `out`, `attribute`, and `varying`.
- Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.
- Fix numerous issues handling precision qualifiers in GLSL ES.
- Bug 29164 - [GLSL 1.20] invariant variable shouldn't be used before declaration
- Bug 30156 - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage
- Bug 31923 - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders
- Bug 31925 - [GLSL 1.20] "#pragma STDGL invariant(all)" fail
- Bug 32695 - [glsl] SIGSEGV glcpp/glcpp-parse.y:833
- Bug 32831 - [glsl] division by zero crashes GLSL compiler
- Bug 32910 - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders
- Bug 33219 -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate
- Bug 33308 -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.
- Bug 33316 - uniform array will be allocate one line more and initialize it when it was freed will abort

## Changes

The full set of changes can be viewed by using the following GIT command:

      git log mesa-7.10..origin/7.10