/**
 * EGL Configuration (pixel format) functions.
 */


#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "eglconfig.h"
#include "egldisplay.h"
#include "eglcurrent.h"
#include "egllog.h"


#define MIN2(A, B)  (((A) < (B)) ? (A) : (B))


/**
 * Init the given _EGLconfig to default values.
 * \param id  the configuration's ID.
 *
 * Note that id must be positive for the config to be valid.
 * It is also recommended that when there are N configs, their
 * IDs are from 1 to N respectively.
 */
void
_eglInitConfig(_EGLConfig *conf, _EGLDisplay *dpy, EGLint id)
{
   memset(conf, 0, sizeof(*conf));

   conf->Display = dpy;

   /* some attributes take non-zero default values */
   conf->ConfigID = id;
   conf->ConfigCaveat = EGL_NONE;
   conf->TransparentType = EGL_NONE;
   conf->NativeVisualType = EGL_NONE;
   conf->ColorBufferType = EGL_RGB_BUFFER;
}


/**
 * Link a config to its display and return the handle of the link.
 * The handle can be passed to client directly.
 *
 * Note that we just save the ptr to the config (we don't copy the config).
 */
PUBLIC EGLConfig
_eglLinkConfig(_EGLConfig *conf)
{
   _EGLDisplay *dpy = conf->Display;

   /* sanity check */
   assert(dpy && conf->ConfigID > 0);

   if (!dpy->Configs) {
      dpy->Configs = _eglCreateArray("Config", 16);
      if (!dpy->Configs)
         return (EGLConfig) NULL;
   }

   _eglAppendArray(dpy->Configs, (void *) conf);

   return (EGLConfig) conf;
}


/**
 * Lookup a handle to find the linked config.
 * Return NULL if the handle has no corresponding linked config.
 */
_EGLConfig *
_eglLookupConfig(EGLConfig config, _EGLDisplay *dpy)
{
   _EGLConfig *conf;

   if (!dpy)
      return NULL;

   conf = (_EGLConfig *) _eglFindArray(dpy->Configs, (void *) config);
   if (conf)
      assert(conf->Display == dpy);

   return conf;
}


enum {
   /* types */
   ATTRIB_TYPE_INTEGER,
   ATTRIB_TYPE_BOOLEAN,
   ATTRIB_TYPE_BITMASK,
   ATTRIB_TYPE_ENUM,
   ATTRIB_TYPE_PSEUDO, /* non-queryable */
   ATTRIB_TYPE_PLATFORM, /* platform-dependent */
   /* criteria */
   ATTRIB_CRITERION_EXACT,
   ATTRIB_CRITERION_ATLEAST,
   ATTRIB_CRITERION_MASK,
   ATTRIB_CRITERION_SPECIAL,
   ATTRIB_CRITERION_IGNORE
};


/* EGL spec Table 3.1 and 3.4 */
static const struct {
   EGLint attr;
   EGLint type;
   EGLint criterion;
   EGLint default_value;
} _eglValidationTable[] =
{
   /* core */
   { EGL_BUFFER_SIZE,               ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_ATLEAST,
                                    0 },
   { EGL_RED_SIZE,                  ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_ATLEAST,
                                    0 },
   { EGL_GREEN_SIZE,                ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_ATLEAST,
                                    0 },
   { EGL_BLUE_SIZE,                 ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_ATLEAST,
                                    0 },
   { EGL_LUMINANCE_SIZE,            ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_ATLEAST,
                                    0 },
   { EGL_ALPHA_SIZE,                ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_ATLEAST,
                                    0 },
   { EGL_ALPHA_MASK_SIZE,           ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_ATLEAST,
                                    0 },
   { EGL_BIND_TO_TEXTURE_RGB,       ATTRIB_TYPE_BOOLEAN,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE },
   { EGL_BIND_TO_TEXTURE_RGBA,      ATTRIB_TYPE_BOOLEAN,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE },
   { EGL_COLOR_BUFFER_TYPE,         ATTRIB_TYPE_ENUM,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_RGB_BUFFER },
   { EGL_CONFIG_CAVEAT,             ATTRIB_TYPE_ENUM,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE },
   { EGL_CONFIG_ID,                 ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE },
   { EGL_CONFORMANT,                ATTRIB_TYPE_BITMASK,
                                    ATTRIB_CRITERION_MASK,
                                    0 },
   { EGL_DEPTH_SIZE,                ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_ATLEAST,
                                    0 },
   { EGL_LEVEL,                     ATTRIB_TYPE_PLATFORM,
                                    ATTRIB_CRITERION_EXACT,
                                    0 },
   { EGL_MAX_PBUFFER_WIDTH,         ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_IGNORE,
                                    0 },
   { EGL_MAX_PBUFFER_HEIGHT,        ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_IGNORE,
                                    0 },
   { EGL_MAX_PBUFFER_PIXELS,        ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_IGNORE,
                                    0 },
   { EGL_MAX_SWAP_INTERVAL,         ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE },
   { EGL_MIN_SWAP_INTERVAL,         ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE },
   { EGL_NATIVE_RENDERABLE,         ATTRIB_TYPE_BOOLEAN,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE },
   { EGL_NATIVE_VISUAL_ID,          ATTRIB_TYPE_PLATFORM,
                                    ATTRIB_CRITERION_IGNORE,
                                    0 },
   { EGL_NATIVE_VISUAL_TYPE,        ATTRIB_TYPE_PLATFORM,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE },
   { EGL_RENDERABLE_TYPE,           ATTRIB_TYPE_BITMASK,
                                    ATTRIB_CRITERION_MASK,
                                    EGL_OPENGL_ES_BIT },
   { EGL_SAMPLE_BUFFERS,            ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_ATLEAST,
                                    0 },
   { EGL_SAMPLES,                   ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_ATLEAST,
                                    0 },
   { EGL_STENCIL_SIZE,              ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_ATLEAST,
                                    0 },
   { EGL_SURFACE_TYPE,              ATTRIB_TYPE_BITMASK,
                                    ATTRIB_CRITERION_MASK,
                                    EGL_WINDOW_BIT },
   { EGL_TRANSPARENT_TYPE,          ATTRIB_TYPE_ENUM,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_NONE },
   { EGL_TRANSPARENT_RED_VALUE,     ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE },
   { EGL_TRANSPARENT_GREEN_VALUE,   ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE },
   { EGL_TRANSPARENT_BLUE_VALUE,    ATTRIB_TYPE_INTEGER,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE },
   { EGL_MATCH_NATIVE_PIXMAP,       ATTRIB_TYPE_PSEUDO,
                                    ATTRIB_CRITERION_SPECIAL,
                                    EGL_NONE },
   /* extensions */
   { EGL_Y_INVERTED_NOK,            ATTRIB_TYPE_BOOLEAN,
                                    ATTRIB_CRITERION_EXACT,
                                    EGL_DONT_CARE }
};


/**
 * Return true if a config is valid.  When for_matching is true,
 * EGL_DONT_CARE is accepted as a valid attribute value, and checks
 * for conflicting attribute values are skipped.
 *
 * Note that some attributes are platform-dependent and are not
 * checked.
 */
EGLBoolean
_eglValidateConfig(const _EGLConfig *conf, EGLBoolean for_matching)
{
   EGLint i, attr, val;
   EGLBoolean valid = EGL_TRUE;

   /* check attributes by their types */
   for (i = 0; i < ARRAY_SIZE(_eglValidationTable); i++) {
      EGLint mask;

      attr = _eglValidationTable[i].attr;
      val = _eglGetConfigKey(conf, attr);

      switch (_eglValidationTable[i].type) {
      case ATTRIB_TYPE_INTEGER:
         switch (attr) {
         case EGL_CONFIG_ID:
            /* config id must be positive */
            if (val <= 0)
               valid = EGL_FALSE;
            break;
         case EGL_SAMPLE_BUFFERS:
            /* there can be at most 1 sample buffer */
            if (val > 1 || val < 0)
               valid = EGL_FALSE;
            break;
         default:
            if (val < 0)
               valid = EGL_FALSE;
            break;
         }
         break;
      case ATTRIB_TYPE_BOOLEAN:
         if (val != EGL_TRUE && val != EGL_FALSE)
            valid = EGL_FALSE;
         break;
      case ATTRIB_TYPE_ENUM:
         switch (attr) {
         case EGL_CONFIG_CAVEAT:
            if (val != EGL_NONE && val != EGL_SLOW_CONFIG &&
                val != EGL_NON_CONFORMANT_CONFIG)
               valid = EGL_FALSE;
            break;
         case EGL_TRANSPARENT_TYPE:
            if (val != EGL_NONE && val != EGL_TRANSPARENT_RGB)
               valid = EGL_FALSE;
            break;
         case EGL_COLOR_BUFFER_TYPE:
            if (val != EGL_RGB_BUFFER && val != EGL_LUMINANCE_BUFFER)
               valid = EGL_FALSE;
            break;
         default:
            assert(0);
            break;
         }
         break;
      case ATTRIB_TYPE_BITMASK:
         switch (attr) {
         case EGL_SURFACE_TYPE:
            mask = EGL_PBUFFER_BIT |
                   EGL_PIXMAP_BIT |
                   EGL_WINDOW_BIT |
                   EGL_VG_COLORSPACE_LINEAR_BIT |
                   EGL_VG_ALPHA_FORMAT_PRE_BIT |
                   EGL_MULTISAMPLE_RESOLVE_BOX_BIT |
                   EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
#ifdef EGL_MESA_screen_surface
            if (conf->Display->Extensions.MESA_screen_surface)
               mask |= EGL_SCREEN_BIT_MESA;
#endif
            break;
         case EGL_RENDERABLE_TYPE:
         case EGL_CONFORMANT:
            mask = EGL_OPENGL_ES_BIT |
                   EGL_OPENVG_BIT |
                   EGL_OPENGL_ES2_BIT |
                   EGL_OPENGL_BIT;
            break;
         default:
            assert(0);
            break;
         }
         if (val & ~mask)
            valid = EGL_FALSE;
         break;
      case ATTRIB_TYPE_PLATFORM:
         /* unable to check platform-dependent attributes here */
         break;
      case ATTRIB_TYPE_PSEUDO:
         /* pseudo attributes should not be set */
         if (val != 0)
            valid = EGL_FALSE;
         break;
      default:
         assert(0);
         break;
      }

      if (!valid && for_matching) {
         /* accept EGL_DONT_CARE as a valid value */
         if (val == EGL_DONT_CARE)
            valid = EGL_TRUE;
         if (_eglValidationTable[i].criterion == ATTRIB_CRITERION_SPECIAL)
            valid = EGL_TRUE;
      }
      if (!valid) {
         _eglLog(_EGL_DEBUG,
               "attribute 0x%04x has an invalid value 0x%x", attr, val);
         break;
      }
   }

   /* any invalid attribute value should have been catched */
   if (!valid || for_matching)
      return valid;

   /* now check for conflicting attribute values */

   switch (conf->ColorBufferType) {
   case EGL_RGB_BUFFER:
      if (conf->LuminanceSize)
         valid = EGL_FALSE;
      if (conf->RedSize + conf->GreenSize +
            conf->BlueSize + conf->AlphaSize != conf->BufferSize)
         valid = EGL_FALSE;
      break;
   case EGL_LUMINANCE_BUFFER:
      if (conf->RedSize || conf->GreenSize || conf->BlueSize)
         valid = EGL_FALSE;
      if (conf->LuminanceSize + conf->AlphaSize != conf->BufferSize)
         valid = EGL_FALSE;
      break;
   }
   if (!valid) {
      _eglLog(_EGL_DEBUG, "conflicting color buffer type and channel sizes");
      return EGL_FALSE;
   }

   if (!conf->SampleBuffers && conf->Samples)
      valid = EGL_FALSE;
   if (!valid) {
      _eglLog(_EGL_DEBUG, "conflicting samples and sample buffers");
      return EGL_FALSE;
   }

   if (!(conf->SurfaceType & EGL_WINDOW_BIT)) {
      if (conf->NativeVisualID != 0 || conf->NativeVisualType != EGL_NONE)
         valid = EGL_FALSE;
   }
   if (!(conf->SurfaceType & EGL_PBUFFER_BIT)) {
      if (conf->BindToTextureRGB || conf->BindToTextureRGBA)
         valid = EGL_FALSE;
   }
   if (!valid) {
      _eglLog(_EGL_DEBUG, "conflicting surface type and native visual/texture binding");
      return EGL_FALSE;
   }

   return valid;
}


/**
 * Return true if a config matches the criteria.  This and
 * _eglParseConfigAttribList together implement the algorithm
 * described in "Selection of EGLConfigs".
 *
 * Note that attributes that are special (currently, only
 * EGL_MATCH_NATIVE_PIXMAP) are ignored.
 */
EGLBoolean
_eglMatchConfig(const _EGLConfig *conf, const _EGLConfig *criteria)
{
   EGLint attr, val, i;
   EGLBoolean matched = EGL_TRUE;

   for (i = 0; i < ARRAY_SIZE(_eglValidationTable); i++) {
      EGLint cmp;
      if (_eglValidationTable[i].criterion == ATTRIB_CRITERION_IGNORE)
         continue;

      attr = _eglValidationTable[i].attr;
      cmp = _eglGetConfigKey(criteria, attr);
      if (cmp == EGL_DONT_CARE)
         continue;

      val = _eglGetConfigKey(conf, attr);
      switch (_eglValidationTable[i].criterion) {
      case ATTRIB_CRITERION_EXACT:
         if (val != cmp)
            matched = EGL_FALSE;
         break;
      case ATTRIB_CRITERION_ATLEAST:
         if (val < cmp)
            matched = EGL_FALSE;
         break;
      case ATTRIB_CRITERION_MASK:
         if ((val & cmp) != cmp)
            matched = EGL_FALSE;
         break;
      case ATTRIB_CRITERION_SPECIAL:
         /* ignored here */
         break;
      default:
         assert(0);
         break;
      }

      if (!matched) {
#ifndef DEBUG
         /* only print the common errors when DEBUG is not defined */
         if (attr != EGL_RENDERABLE_TYPE)
            break;
#endif
         _eglLog(_EGL_DEBUG,
               "the value (0x%x) of attribute 0x%04x did not meet the criteria (0x%x)",
               val, attr, cmp);
         break;
      }
   }

   return matched;
}

static INLINE EGLBoolean
_eglIsConfigAttribValid(_EGLConfig *conf, EGLint attr)
{
   if (_eglOffsetOfConfig(attr) < 0)
      return EGL_FALSE;

   switch (attr) {
   case EGL_MATCH_NATIVE_PIXMAP:
      return EGL_FALSE;
   case EGL_Y_INVERTED_NOK:
      return conf->Display->Extensions.NOK_texture_from_pixmap;
   default:
      break;
   }

   return EGL_TRUE;
}

/**
 * Initialize a criteria config from the given attribute list.
 * Return EGL_FALSE if any of the attribute is invalid.
 */
EGLBoolean
_eglParseConfigAttribList(_EGLConfig *conf, _EGLDisplay *dpy,
                          const EGLint *attrib_list)
{
   EGLint attr, val, i;

   _eglInitConfig(conf, dpy, EGL_DONT_CARE);

   /* reset to default values */
   for (i = 0; i < ARRAY_SIZE(_eglValidationTable); i++) {
      attr = _eglValidationTable[i].attr;
      val = _eglValidationTable[i].default_value;
      _eglSetConfigKey(conf, attr, val);
   }

   /* parse the list */
   for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i += 2) {
      attr = attrib_list[i];
      val = attrib_list[i + 1];

      if (!_eglIsConfigAttribValid(conf, attr))
	 return EGL_FALSE;

      _eglSetConfigKey(conf, attr, val);
   }

   if (!_eglValidateConfig(conf, EGL_TRUE))
      return EGL_FALSE;

   /* the spec says that EGL_LEVEL cannot be EGL_DONT_CARE */
   if (conf->Level == EGL_DONT_CARE)
      return EGL_FALSE;

   /* ignore other attributes when EGL_CONFIG_ID is given */
   if (conf->ConfigID != EGL_DONT_CARE) {
      for (i = 0; i < ARRAY_SIZE(_eglValidationTable); i++) {
         attr = _eglValidationTable[i].attr;
         if (attr != EGL_CONFIG_ID)
            _eglSetConfigKey(conf, attr, EGL_DONT_CARE);
      }
   }
   else {
      if (!(conf->SurfaceType & EGL_WINDOW_BIT))
         conf->NativeVisualType = EGL_DONT_CARE;

      if (conf->TransparentType == EGL_NONE) {
         conf->TransparentRedValue = EGL_DONT_CARE;
         conf->TransparentGreenValue = EGL_DONT_CARE;
         conf->TransparentBlueValue = EGL_DONT_CARE;
      }
   }

   return EGL_TRUE;
}


/**
 * Decide the ordering of conf1 and conf2, under the given criteria.
 * When compare_id is true, this implements the algorithm described
 * in "Sorting of EGLConfigs".  When compare_id is false,
 * EGL_CONFIG_ID is not compared.
 *
 * It returns a negative integer if conf1 is considered to come
 * before conf2;  a positive integer if conf2 is considered to come
 * before conf1;  zero if the ordering cannot be decided.
 *
 * Note that EGL_NATIVE_VISUAL_TYPE is platform-dependent and is
 * ignored here.
 */
EGLint
_eglCompareConfigs(const _EGLConfig *conf1, const _EGLConfig *conf2,
                   const _EGLConfig *criteria, EGLBoolean compare_id)
{
   const EGLint compare_attribs[] = {
      EGL_BUFFER_SIZE,
      EGL_SAMPLE_BUFFERS,
      EGL_SAMPLES,
      EGL_DEPTH_SIZE,
      EGL_STENCIL_SIZE,
      EGL_ALPHA_MASK_SIZE,
   };
   EGLint val1, val2;
   EGLint i;

   if (conf1 == conf2)
      return 0;

   /* the enum values have the desired ordering */
   assert(EGL_NONE < EGL_SLOW_CONFIG);
   assert(EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG);
   val1 = conf1->ConfigCaveat - conf2->ConfigCaveat;
   if (val1)
      return val1;

   /* the enum values have the desired ordering */
   assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER);
   val1 = conf1->ColorBufferType - conf2->ColorBufferType;
   if (val1)
      return val1;

   if (criteria) {
      val1 = val2 = 0;
      if (conf1->ColorBufferType == EGL_RGB_BUFFER) {
         if (criteria->RedSize > 0) {
            val1 += conf1->RedSize;
            val2 += conf2->RedSize;
         }
         if (criteria->GreenSize > 0) {
            val1 += conf1->GreenSize;
            val2 += conf2->GreenSize;
         }
         if (criteria->BlueSize > 0) {
            val1 += conf1->BlueSize;
            val2 += conf2->BlueSize;
         }
      }
      else {
         if (criteria->LuminanceSize > 0) {
            val1 += conf1->LuminanceSize;
            val2 += conf2->LuminanceSize;
         }
      }
      if (criteria->AlphaSize > 0) {
         val1 += conf1->AlphaSize;
         val2 += conf2->AlphaSize;
      }
   }
   else {
      /* assume the default criteria, which gives no specific ordering */
      val1 = val2 = 0;
   }

   /* for color bits, larger one is preferred */
   if (val1 != val2)
      return (val2 - val1);

   for (i = 0; i < ARRAY_SIZE(compare_attribs); i++) {
      val1 = _eglGetConfigKey(conf1, compare_attribs[i]);
      val2 = _eglGetConfigKey(conf2, compare_attribs[i]);
      if (val1 != val2)
         return (val1 - val2);
   }

   /* EGL_NATIVE_VISUAL_TYPE cannot be compared here */

   return (compare_id) ? (conf1->ConfigID - conf2->ConfigID) : 0;
}


static INLINE
void _eglSwapConfigs(const _EGLConfig **conf1, const _EGLConfig **conf2)
{
   const _EGLConfig *tmp = *conf1;
   *conf1 = *conf2;
   *conf2 = tmp;
}


/**
 * Quick sort an array of configs.  This differs from the standard
 * qsort() in that the compare function accepts an additional
 * argument.
 */
void
_eglSortConfigs(const _EGLConfig **configs, EGLint count,
                EGLint (*compare)(const _EGLConfig *, const _EGLConfig *,
                                  void *),
                void *priv_data)
{
   const EGLint pivot = 0;
   EGLint i, j;

   if (count <= 1)
      return;

   _eglSwapConfigs(&configs[pivot], &configs[count / 2]);
   i = 1;
   j = count - 1;
   do {
      while (i < count && compare(configs[i], configs[pivot], priv_data) < 0)
         i++;
      while (compare(configs[j], configs[pivot], priv_data) > 0)
         j--;
      if (i < j) {
         _eglSwapConfigs(&configs[i], &configs[j]);
         i++;
         j--;
      }
      else if (i == j) {
         i++;
         j--;
         break;
      }
   } while (i <= j);
   _eglSwapConfigs(&configs[pivot], &configs[j]);

   _eglSortConfigs(configs, j, compare, priv_data);
   _eglSortConfigs(configs + i, count - i, compare, priv_data);
}


static int
_eglFallbackCompare(const _EGLConfig *conf1, const _EGLConfig *conf2,
                   void *priv_data)
{
   const _EGLConfig *criteria = (const _EGLConfig *) priv_data;
   return _eglCompareConfigs(conf1, conf2, criteria, EGL_TRUE);
}


/**
 * Typical fallback routine for eglChooseConfig
 */
EGLBoolean
_eglChooseConfig(_EGLDriver *drv, _EGLDisplay *disp, const EGLint *attrib_list,
                 EGLConfig *configs, EGLint config_size, EGLint *num_configs)
{
   _EGLConfig **configList, criteria;
   EGLint i, count;

   if (!num_configs)
      return _eglError(EGL_BAD_PARAMETER, "eglChooseConfigs");

   if (!_eglParseConfigAttribList(&criteria, disp, attrib_list))
      return _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");

   /* get the number of matched configs */
   count = _eglFilterArray(disp->Configs, NULL, 0,
         (_EGLArrayForEach) _eglMatchConfig, (void *) &criteria);
   if (!count) {
      *num_configs = count;
      return EGL_TRUE;
   }

   configList = malloc(sizeof(*configList) * count);
   if (!configList)
      return _eglError(EGL_BAD_ALLOC, "eglChooseConfig(out of memory)");

   /* get the matched configs */
   _eglFilterArray(disp->Configs, (void **) configList, count,
         (_EGLArrayForEach) _eglMatchConfig, (void *) &criteria);

   /* perform sorting of configs */
   if (configs && count) {
      _eglSortConfigs((const _EGLConfig **) configList, count,
                      _eglFallbackCompare, (void *) &criteria);
      count = MIN2(count, config_size);
      for (i = 0; i < count; i++)
         configs[i] = _eglGetConfigHandle(configList[i]);
   }

   free(configList);

   *num_configs = count;

   return EGL_TRUE;
}


/**
 * Fallback for eglGetConfigAttrib.
 */
EGLBoolean
_eglGetConfigAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
                    EGLint attribute, EGLint *value)
{
   if (!_eglIsConfigAttribValid(conf, attribute))
      return _eglError(EGL_BAD_ATTRIBUTE, "eglGetConfigAttrib");
   if (!value)
      return _eglError(EGL_BAD_PARAMETER, "eglGetConfigAttrib");

   *value = _eglGetConfigKey(conf, attribute);
   return EGL_TRUE;
}


static EGLBoolean
_eglFlattenConfig(void *elem, void *buffer)
{
   _EGLConfig *conf = (_EGLConfig *) elem;
   EGLConfig *handle = (EGLConfig *) buffer;
   *handle = _eglGetConfigHandle(conf);
   return EGL_TRUE;
}

/**
 * Fallback for eglGetConfigs.
 */
EGLBoolean
_eglGetConfigs(_EGLDriver *drv, _EGLDisplay *disp, EGLConfig *configs,
               EGLint config_size, EGLint *num_config)
{
   if (!num_config)
      return _eglError(EGL_BAD_PARAMETER, "eglGetConfigs");

   *num_config = _eglFlattenArray(disp->Configs, (void *) configs,
         sizeof(configs[0]), config_size, _eglFlattenConfig);

   return EGL_TRUE;
}
