#ifndef NV10_3D_XML
#define NV10_3D_XML

/* Autogenerated file, DO NOT EDIT manually!

This file was generated by the rules-ng-ng headergen tool in this git repository:
http://0x04.net/cgit/index.cgi/rules-ng-ng
git clone git://0x04.net/rules-ng-ng

The rules-ng-ng source files this header was generated from are:
- nv10_3d.xml    (  18437 bytes, from 2010-11-15 15:30:21)
- copyright.xml  (   6452 bytes, from 2010-11-15 15:10:58)
- nv_defs.xml    (   4437 bytes, from 2010-11-01 00:28:46)
- nv_3ddefs.xml  (  16394 bytes, from 2010-11-01 00:28:46)
- nv_object.xml  (  11547 bytes, from 2010-11-13 23:32:57)
- nvchipsets.xml (   3074 bytes, from 2010-11-13 23:32:57)

Copyright (C) 2006-2010 by the following authors:
- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
- Ben Skeggs (darktama, darktama_)
- B. R. <koala_br@users.sourceforge.net> (koala_br)
- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
- Dmitry Baryshkov
- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
- EdB <edb_@users.sf.net> (edb_)
- Erik Waling <erikwailing@users.sf.net> (erikwaling)
- Francisco Jerez <currojerez@riseup.net> (curro)
- imirkin <imirkin@users.sf.net> (imirkin)
- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
- Mark Carey <mark.carey@gmail.com> (careym)
- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
- Peter Popov <ironpeter@users.sf.net> (ironpeter)
- Richard Hughes <hughsient@users.sf.net> (hughsient)
- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
- Serge Martin
- Simon Raffeiner
- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
- sturmflut <sturmflut@users.sf.net> (sturmflut)
- Sylvain Munaut <tnt@246tNt.com>
- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
- Younes Manton <younes.m@gmail.com> (ymanton)

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/


#define NV10_VERTEX_ATTR_POS					0x00000000
#define NV10_VERTEX_ATTR_COLOR0					0x00000001
#define NV10_VERTEX_ATTR_COLOR1					0x00000002
#define NV10_VERTEX_ATTR_TEX0					0x00000003
#define NV10_VERTEX_ATTR_TEX1					0x00000004
#define NV10_VERTEX_ATTR_NORMAL					0x00000005
#define NV10_VERTEX_ATTR_WEIGHT					0x00000006
#define NV10_VERTEX_ATTR_FOG					0x00000007



#define NV11_3D_FLIP_SET_READ					0x00000120

#define NV11_3D_FLIP_SET_WRITE					0x00000124

#define NV11_3D_FLIP_MAX					0x00000128

#define NV11_3D_FLIP_INCR_WRITE					0x0000012c

#define NV11_3D_FLIP_WAIT					0x00000130

#define NV10_3D_DMA_NOTIFY					0x00000180

#define NV10_3D_DMA_TEXTURE0					0x00000184

#define NV10_3D_DMA_TEXTURE1					0x00000188

#define NV10_3D_DMA_COLOR					0x00000194

#define NV10_3D_DMA_ZETA					0x00000198

#define NV10_3D_RT_HORIZ					0x00000200
#define NV10_3D_RT_HORIZ_X__MASK				0x0000ffff
#define NV10_3D_RT_HORIZ_X__SHIFT				0
#define NV10_3D_RT_HORIZ_W__MASK				0xffff0000
#define NV10_3D_RT_HORIZ_W__SHIFT				16

#define NV10_3D_RT_VERT						0x00000204
#define NV10_3D_RT_VERT_Y__MASK					0x0000ffff
#define NV10_3D_RT_VERT_Y__SHIFT				0
#define NV10_3D_RT_VERT_H__MASK					0xffff0000
#define NV10_3D_RT_VERT_H__SHIFT				16

#define NV10_3D_RT_FORMAT					0x00000208
#define NV10_3D_RT_FORMAT_TYPE__MASK				0x00000f00
#define NV10_3D_RT_FORMAT_TYPE__SHIFT				8
#define NV10_3D_RT_FORMAT_TYPE_LINEAR				0x00000100
#define NV10_3D_RT_FORMAT_TYPE_SWIZZLED				0x00000200
#define NV10_3D_RT_FORMAT_DEPTH__MASK				0x00000030
#define NV10_3D_RT_FORMAT_DEPTH__SHIFT				4
#define NV10_3D_RT_FORMAT_DEPTH_Z24S8				0x00000000
#define NV10_3D_RT_FORMAT_DEPTH_Z16				0x00000010
#define NV10_3D_RT_FORMAT_COLOR__MASK				0x0000000f
#define NV10_3D_RT_FORMAT_COLOR__SHIFT				0
#define NV10_3D_RT_FORMAT_COLOR_R5G6B5				0x00000003
#define NV10_3D_RT_FORMAT_COLOR_X8R8G8B8			0x00000005
#define NV10_3D_RT_FORMAT_COLOR_A8R8G8B8			0x00000008
#define NV10_3D_RT_FORMAT_COLOR_B8				0x00000009

#define NV10_3D_RT_PITCH					0x0000020c
#define NV10_3D_RT_PITCH_COLOR_PITCH__MASK			0x0000ffff
#define NV10_3D_RT_PITCH_COLOR_PITCH__SHIFT			0
#define NV10_3D_RT_PITCH_ZETA_PITCH__MASK			0xffff0000
#define NV10_3D_RT_PITCH_ZETA_PITCH__SHIFT			16

#define NV10_3D_COLOR_OFFSET					0x00000210

#define NV10_3D_ZETA_OFFSET					0x00000214

#define NV10_3D_UNK0290						0x00000290

#define NV10_3D_VIEWPORT_CLIP_MODE				0x000002b4

#define NV10_3D_VIEWPORT_CLIP_HORIZ(i0)			       (0x000002c0 + 0x4*(i0))
#define NV10_3D_VIEWPORT_CLIP_HORIZ__ESIZE			0x00000004
#define NV10_3D_VIEWPORT_CLIP_HORIZ__LEN			0x00000008
#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK		0x000007ff
#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT		0
#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE		0x00000800
#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK		0x07ff0000
#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT		16
#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE		0x08000000

#define NV10_3D_VIEWPORT_CLIP_VERT(i0)			       (0x000002e0 + 0x4*(i0))
#define NV10_3D_VIEWPORT_CLIP_VERT__ESIZE			0x00000004
#define NV10_3D_VIEWPORT_CLIP_VERT__LEN				0x00000008
#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK			0x000007ff
#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT		0
#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE		0x00000800
#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK			0x07ff0000
#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT		16
#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE		0x08000000

#define NV10_3D_ALPHA_FUNC_ENABLE				0x00000300

#define NV10_3D_BLEND_FUNC_ENABLE				0x00000304

#define NV10_3D_CULL_FACE_ENABLE				0x00000308

#define NV10_3D_DEPTH_TEST_ENABLE				0x0000030c

#define NV10_3D_DITHER_ENABLE					0x00000310

#define NV10_3D_LIGHTING_ENABLE					0x00000314

#define NV10_3D_POINT_PARAMETERS_ENABLE				0x00000318

#define NV10_3D_POINT_SMOOTH_ENABLE				0x0000031c

#define NV10_3D_LINE_SMOOTH_ENABLE				0x00000320

#define NV10_3D_POLYGON_SMOOTH_ENABLE				0x00000324

#define NV10_3D_STENCIL_ENABLE					0x0000032c

#define NV10_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000330

#define NV10_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000334

#define NV10_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000338

#define NV10_3D_ALPHA_FUNC_FUNC					0x0000033c
#define NV10_3D_ALPHA_FUNC_FUNC_NEVER				0x00000200
#define NV10_3D_ALPHA_FUNC_FUNC_LESS				0x00000201
#define NV10_3D_ALPHA_FUNC_FUNC_EQUAL				0x00000202
#define NV10_3D_ALPHA_FUNC_FUNC_LEQUAL				0x00000203
#define NV10_3D_ALPHA_FUNC_FUNC_GREATER				0x00000204
#define NV10_3D_ALPHA_FUNC_FUNC_NOTEQUAL			0x00000205
#define NV10_3D_ALPHA_FUNC_FUNC_GEQUAL				0x00000206
#define NV10_3D_ALPHA_FUNC_FUNC_ALWAYS				0x00000207

#define NV10_3D_ALPHA_FUNC_REF					0x00000340

#define NV10_3D_BLEND_FUNC_SRC					0x00000344
#define NV10_3D_BLEND_FUNC_SRC_ZERO				0x00000000
#define NV10_3D_BLEND_FUNC_SRC_ONE				0x00000001
#define NV10_3D_BLEND_FUNC_SRC_SRC_COLOR			0x00000300
#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR		0x00000301
#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA			0x00000302
#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA		0x00000303
#define NV10_3D_BLEND_FUNC_SRC_DST_ALPHA			0x00000304
#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA		0x00000305
#define NV10_3D_BLEND_FUNC_SRC_DST_COLOR			0x00000306
#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR		0x00000307
#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE		0x00000308
#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_COLOR			0x00008001
#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR		0x00008002
#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA			0x00008003
#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA		0x00008004

#define NV10_3D_BLEND_FUNC_DST					0x00000348
#define NV10_3D_BLEND_FUNC_DST_ZERO				0x00000000
#define NV10_3D_BLEND_FUNC_DST_ONE				0x00000001
#define NV10_3D_BLEND_FUNC_DST_SRC_COLOR			0x00000300
#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR		0x00000301
#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA			0x00000302
#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA		0x00000303
#define NV10_3D_BLEND_FUNC_DST_DST_ALPHA			0x00000304
#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA		0x00000305
#define NV10_3D_BLEND_FUNC_DST_DST_COLOR			0x00000306
#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR		0x00000307
#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE		0x00000308
#define NV10_3D_BLEND_FUNC_DST_CONSTANT_COLOR			0x00008001
#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR		0x00008002
#define NV10_3D_BLEND_FUNC_DST_CONSTANT_ALPHA			0x00008003
#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA		0x00008004

#define NV10_3D_BLEND_COLOR					0x0000034c
#define NV10_3D_BLEND_COLOR_B__MASK				0x000000ff
#define NV10_3D_BLEND_COLOR_B__SHIFT				0
#define NV10_3D_BLEND_COLOR_G__MASK				0x0000ff00
#define NV10_3D_BLEND_COLOR_G__SHIFT				8
#define NV10_3D_BLEND_COLOR_R__MASK				0x00ff0000
#define NV10_3D_BLEND_COLOR_R__SHIFT				16
#define NV10_3D_BLEND_COLOR_A__MASK				0xff000000
#define NV10_3D_BLEND_COLOR_A__SHIFT				24

#define NV10_3D_BLEND_EQUATION					0x00000350
#define NV10_3D_BLEND_EQUATION_FUNC_ADD				0x00008006
#define NV10_3D_BLEND_EQUATION_MIN				0x00008007
#define NV10_3D_BLEND_EQUATION_MAX				0x00008008
#define NV10_3D_BLEND_EQUATION_FUNC_SUBTRACT			0x0000800a
#define NV10_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT		0x0000800b

#define NV10_3D_DEPTH_FUNC					0x00000354
#define NV10_3D_DEPTH_FUNC_NEVER				0x00000200
#define NV10_3D_DEPTH_FUNC_LESS					0x00000201
#define NV10_3D_DEPTH_FUNC_EQUAL				0x00000202
#define NV10_3D_DEPTH_FUNC_LEQUAL				0x00000203
#define NV10_3D_DEPTH_FUNC_GREATER				0x00000204
#define NV10_3D_DEPTH_FUNC_NOTEQUAL				0x00000205
#define NV10_3D_DEPTH_FUNC_GEQUAL				0x00000206
#define NV10_3D_DEPTH_FUNC_ALWAYS				0x00000207

#define NV10_3D_COLOR_MASK					0x00000358
#define NV10_3D_COLOR_MASK_B					0x00000001
#define NV10_3D_COLOR_MASK_G					0x00000100
#define NV10_3D_COLOR_MASK_R					0x00010000
#define NV10_3D_COLOR_MASK_A					0x01000000

#define NV10_3D_DEPTH_WRITE_ENABLE				0x0000035c

#define NV10_3D_STENCIL_MASK					0x00000360

#define NV10_3D_STENCIL_FUNC_FUNC				0x00000364
#define NV10_3D_STENCIL_FUNC_FUNC_NEVER				0x00000200
#define NV10_3D_STENCIL_FUNC_FUNC_LESS				0x00000201
#define NV10_3D_STENCIL_FUNC_FUNC_EQUAL				0x00000202
#define NV10_3D_STENCIL_FUNC_FUNC_LEQUAL			0x00000203
#define NV10_3D_STENCIL_FUNC_FUNC_GREATER			0x00000204
#define NV10_3D_STENCIL_FUNC_FUNC_NOTEQUAL			0x00000205
#define NV10_3D_STENCIL_FUNC_FUNC_GEQUAL			0x00000206
#define NV10_3D_STENCIL_FUNC_FUNC_ALWAYS			0x00000207

#define NV10_3D_STENCIL_FUNC_REF				0x00000368

#define NV10_3D_STENCIL_FUNC_MASK				0x0000036c

#define NV10_3D_STENCIL_OP_FAIL					0x00000370
#define NV10_3D_STENCIL_OP_FAIL_ZERO				0x00000000
#define NV10_3D_STENCIL_OP_FAIL_INVERT				0x0000150a
#define NV10_3D_STENCIL_OP_FAIL_KEEP				0x00001e00
#define NV10_3D_STENCIL_OP_FAIL_REPLACE				0x00001e01
#define NV10_3D_STENCIL_OP_FAIL_INCR				0x00001e02
#define NV10_3D_STENCIL_OP_FAIL_DECR				0x00001e03
#define NV10_3D_STENCIL_OP_FAIL_INCR_WRAP			0x00008507
#define NV10_3D_STENCIL_OP_FAIL_DECR_WRAP			0x00008508

#define NV10_3D_STENCIL_OP_ZFAIL				0x00000374
#define NV10_3D_STENCIL_OP_ZFAIL_ZERO				0x00000000
#define NV10_3D_STENCIL_OP_ZFAIL_INVERT				0x0000150a
#define NV10_3D_STENCIL_OP_ZFAIL_KEEP				0x00001e00
#define NV10_3D_STENCIL_OP_ZFAIL_REPLACE			0x00001e01
#define NV10_3D_STENCIL_OP_ZFAIL_INCR				0x00001e02
#define NV10_3D_STENCIL_OP_ZFAIL_DECR				0x00001e03
#define NV10_3D_STENCIL_OP_ZFAIL_INCR_WRAP			0x00008507
#define NV10_3D_STENCIL_OP_ZFAIL_DECR_WRAP			0x00008508

#define NV10_3D_STENCIL_OP_ZPASS				0x00000378
#define NV10_3D_STENCIL_OP_ZPASS_ZERO				0x00000000
#define NV10_3D_STENCIL_OP_ZPASS_INVERT				0x0000150a
#define NV10_3D_STENCIL_OP_ZPASS_KEEP				0x00001e00
#define NV10_3D_STENCIL_OP_ZPASS_REPLACE			0x00001e01
#define NV10_3D_STENCIL_OP_ZPASS_INCR				0x00001e02
#define NV10_3D_STENCIL_OP_ZPASS_DECR				0x00001e03
#define NV10_3D_STENCIL_OP_ZPASS_INCR_WRAP			0x00008507
#define NV10_3D_STENCIL_OP_ZPASS_DECR_WRAP			0x00008508

#define NV10_3D_SHADE_MODEL					0x0000037c
#define NV10_3D_SHADE_MODEL_FLAT				0x00001d00
#define NV10_3D_SHADE_MODEL_SMOOTH				0x00001d01

#define NV10_3D_LINE_WIDTH					0x00000380

#define NV10_3D_POLYGON_OFFSET_FACTOR				0x00000384

#define NV10_3D_POLYGON_OFFSET_UNITS				0x00000388

#define NV10_3D_POLYGON_MODE_FRONT				0x0000038c
#define NV10_3D_POLYGON_MODE_FRONT_POINT			0x00001b00
#define NV10_3D_POLYGON_MODE_FRONT_LINE				0x00001b01
#define NV10_3D_POLYGON_MODE_FRONT_FILL				0x00001b02

#define NV10_3D_POLYGON_MODE_BACK				0x00000390
#define NV10_3D_POLYGON_MODE_BACK_POINT				0x00001b00
#define NV10_3D_POLYGON_MODE_BACK_LINE				0x00001b01
#define NV10_3D_POLYGON_MODE_BACK_FILL				0x00001b02

#define NV10_3D_DEPTH_RANGE_NEAR				0x00000394

#define NV10_3D_DEPTH_RANGE_FAR					0x00000398

#define NV10_3D_CULL_FACE					0x0000039c
#define NV10_3D_CULL_FACE_FRONT					0x00000404
#define NV10_3D_CULL_FACE_BACK					0x00000405
#define NV10_3D_CULL_FACE_FRONT_AND_BACK			0x00000408

#define NV10_3D_FRONT_FACE					0x000003a0
#define NV10_3D_FRONT_FACE_CW					0x00000900
#define NV10_3D_FRONT_FACE_CCW					0x00000901


#define NV10_3D_VERTEX_POS_3F					0x00000c00


#define NV10_3D_VERTEX_POS_3F_X					0x00000c00

#define NV10_3D_VERTEX_POS_3F_Y					0x00000c04

#define NV10_3D_VERTEX_POS_3F_Z					0x00000c08

#define NV10_3D_VERTEX_POS_4F					0x00000c18


#define NV10_3D_VERTEX_POS_4F_X					0x00000c18

#define NV10_3D_VERTEX_POS_4F_Y					0x00000c1c

#define NV10_3D_VERTEX_POS_4F_Z					0x00000c20

#define NV10_3D_VERTEX_POS_4F_W					0x00000c24

#define NV10_3D_VERTEX_NOR_3F					0x00000c30


#define NV10_3D_VERTEX_NOR_3F_X					0x00000c30

#define NV10_3D_VERTEX_NOR_3F_Y					0x00000c34

#define NV10_3D_VERTEX_NOR_3F_Z					0x00000c38

#define NV10_3D_VERTEX_NOR_3I					0x00000c30


#define NV10_3D_VERTEX_NOR_3I_XY				0x00000c30
#define NV10_3D_VERTEX_NOR_3I_XY_X__MASK			0x0000ffff
#define NV10_3D_VERTEX_NOR_3I_XY_X__SHIFT			0
#define NV10_3D_VERTEX_NOR_3I_XY_Y__MASK			0xffff0000
#define NV10_3D_VERTEX_NOR_3I_XY_Y__SHIFT			16

#define NV10_3D_VERTEX_NOR_3I_Z					0x00000c34
#define NV10_3D_VERTEX_NOR_3I_Z_Z__MASK				0x0000ffff
#define NV10_3D_VERTEX_NOR_3I_Z_Z__SHIFT			0

#define NV10_3D_VERTEX_COL_4F					0x00000c50


#define NV10_3D_VERTEX_COL_4F_R					0x00000c50

#define NV10_3D_VERTEX_COL_4F_G					0x00000c54

#define NV10_3D_VERTEX_COL_4F_B					0x00000c58

#define NV10_3D_VERTEX_COL_4F_A					0x00000c5c

#define NV10_3D_VERTEX_COL_3F					0x00000c60


#define NV10_3D_VERTEX_COL_3F_R					0x00000c60

#define NV10_3D_VERTEX_COL_3F_G					0x00000c64

#define NV10_3D_VERTEX_COL_3F_B					0x00000c68

#define NV10_3D_VERTEX_COL_4I					0x00000c6c
#define NV10_3D_VERTEX_COL_4I_R__MASK				0x000000ff
#define NV10_3D_VERTEX_COL_4I_R__SHIFT				0
#define NV10_3D_VERTEX_COL_4I_G__MASK				0x0000ff00
#define NV10_3D_VERTEX_COL_4I_G__SHIFT				8
#define NV10_3D_VERTEX_COL_4I_B__MASK				0x00ff0000
#define NV10_3D_VERTEX_COL_4I_B__SHIFT				16
#define NV10_3D_VERTEX_COL_4I_A__MASK				0xff000000
#define NV10_3D_VERTEX_COL_4I_A__SHIFT				24

#define NV10_3D_VERTEX_COL2_3F					0x00000c80


#define NV10_3D_VERTEX_COL2_3F_R				0x00000c80

#define NV10_3D_VERTEX_COL2_3F_G				0x00000c84

#define NV10_3D_VERTEX_COL2_3F_B				0x00000c88

#define NV10_3D_VERTEX_COL2_3I					0x00000c8c
#define NV10_3D_VERTEX_COL2_3I_R__MASK				0x000000ff
#define NV10_3D_VERTEX_COL2_3I_R__SHIFT				0
#define NV10_3D_VERTEX_COL2_3I_G__MASK				0x0000ff00
#define NV10_3D_VERTEX_COL2_3I_G__SHIFT				8
#define NV10_3D_VERTEX_COL2_3I_B__MASK				0x00ff0000
#define NV10_3D_VERTEX_COL2_3I_B__SHIFT				16

#define NV10_3D_VERTEX_TX0_2F					0x00000c90


#define NV10_3D_VERTEX_TX0_2F_S					0x00000c90

#define NV10_3D_VERTEX_TX0_2F_T					0x00000c94

#define NV10_3D_VERTEX_TX0_2I					0x00000c98
#define NV10_3D_VERTEX_TX0_2I_S__MASK				0x0000ffff
#define NV10_3D_VERTEX_TX0_2I_S__SHIFT				0
#define NV10_3D_VERTEX_TX0_2I_T__MASK				0xffff0000
#define NV10_3D_VERTEX_TX0_2I_T__SHIFT				16

#define NV10_3D_VERTEX_TX0_4F					0x00000ca0


#define NV10_3D_VERTEX_TX0_4F_S					0x00000ca0

#define NV10_3D_VERTEX_TX0_4F_T					0x00000ca4

#define NV10_3D_VERTEX_TX0_4F_R					0x00000ca8

#define NV10_3D_VERTEX_TX0_4F_Q					0x00000cac

#define NV10_3D_VERTEX_TX0_4I					0x00000cb0


#define NV10_3D_VERTEX_TX0_4I_ST				0x00000cb0
#define NV10_3D_VERTEX_TX0_4I_ST_S__MASK			0x0000ffff
#define NV10_3D_VERTEX_TX0_4I_ST_S__SHIFT			0
#define NV10_3D_VERTEX_TX0_4I_ST_T__MASK			0xffff0000
#define NV10_3D_VERTEX_TX0_4I_ST_T__SHIFT			16

#define NV10_3D_VERTEX_TX0_4I_RQ				0x00000cb4
#define NV10_3D_VERTEX_TX0_4I_RQ_R__MASK			0x0000ffff
#define NV10_3D_VERTEX_TX0_4I_RQ_R__SHIFT			0
#define NV10_3D_VERTEX_TX0_4I_RQ_Q__MASK			0xffff0000
#define NV10_3D_VERTEX_TX0_4I_RQ_Q__SHIFT			16

#define NV10_3D_VERTEX_TX1_2F					0x00000cb8


#define NV10_3D_VERTEX_TX1_2F_S					0x00000cb8

#define NV10_3D_VERTEX_TX1_2F_T					0x00000cbc

#define NV10_3D_VERTEX_TX1_2I					0x00000cc0
#define NV10_3D_VERTEX_TX1_2I_S__MASK				0x0000ffff
#define NV10_3D_VERTEX_TX1_2I_S__SHIFT				0
#define NV10_3D_VERTEX_TX1_2I_T__MASK				0xffff0000
#define NV10_3D_VERTEX_TX1_2I_T__SHIFT				16

#define NV10_3D_VERTEX_TX1_4F					0x00000cc8


#define NV10_3D_VERTEX_TX1_4F_S					0x00000cc8

#define NV10_3D_VERTEX_TX1_4F_T					0x00000ccc

#define NV10_3D_VERTEX_TX1_4F_R					0x00000cd0

#define NV10_3D_VERTEX_TX1_4F_Q					0x00000cd4

#define NV10_3D_VERTEX_TX1_4I					0x00000cd8


#define NV10_3D_VERTEX_TX1_4I_ST				0x00000cd8
#define NV10_3D_VERTEX_TX1_4I_ST_S__MASK			0x0000ffff
#define NV10_3D_VERTEX_TX1_4I_ST_S__SHIFT			0
#define NV10_3D_VERTEX_TX1_4I_ST_T__MASK			0xffff0000
#define NV10_3D_VERTEX_TX1_4I_ST_T__SHIFT			16

#define NV10_3D_VERTEX_TX1_4I_RQ				0x00000cdc
#define NV10_3D_VERTEX_TX1_4I_RQ_R__MASK			0x0000ffff
#define NV10_3D_VERTEX_TX1_4I_RQ_R__SHIFT			0
#define NV10_3D_VERTEX_TX1_4I_RQ_Q__MASK			0xffff0000
#define NV10_3D_VERTEX_TX1_4I_RQ_Q__SHIFT			16

#define NV10_3D_VERTEX_FOG_1F					0x00000ce0

#define NV10_3D_VERTEX_WGH_1F					0x00000ce4

#define NV10_3D_EDGEFLAG_ENABLE					0x00000cec


#define NV10_3D_DMA_VTXBUF					0x0000018c

#define NV10_3D_VTXBUF_VALIDATE					0x00000cf0


#define NV10_3D_VTXBUF_OFFSET(i0)			       (0x00000d00 + 0x8*(i0))

#define NV10_3D_VTXBUF_FMT(i0)				       (0x00000d04 + 0x8*(i0))
#define NV10_3D_VTXBUF_FMT_TYPE__MASK				0x0000000f
#define NV10_3D_VTXBUF_FMT_TYPE__SHIFT				0
#define NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM			0x00000000
#define NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM			0x00000001
#define NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT			0x00000002
#define NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM			0x00000004
#define NV10_3D_VTXBUF_FMT_FIELDS__MASK				0x000000f0
#define NV10_3D_VTXBUF_FMT_FIELDS__SHIFT			4
#define NV10_3D_VTXBUF_FMT_STRIDE__MASK				0x0000ff00
#define NV10_3D_VTXBUF_FMT_STRIDE__SHIFT			8
#define NV10_3D_VTXBUF_FMT_HOMOGENEOUS				0x01000000

#define NV10_3D_VERTEX_BEGIN_END				0x00000dfc
#define NV10_3D_VERTEX_BEGIN_END_STOP				0x00000000
#define NV10_3D_VERTEX_BEGIN_END_POINTS				0x00000001
#define NV10_3D_VERTEX_BEGIN_END_LINES				0x00000002
#define NV10_3D_VERTEX_BEGIN_END_LINE_LOOP			0x00000003
#define NV10_3D_VERTEX_BEGIN_END_LINE_STRIP			0x00000004
#define NV10_3D_VERTEX_BEGIN_END_TRIANGLES			0x00000005
#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP			0x00000006
#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_FAN			0x00000007
#define NV10_3D_VERTEX_BEGIN_END_QUADS				0x00000008
#define NV10_3D_VERTEX_BEGIN_END_QUAD_STRIP			0x00000009
#define NV10_3D_VERTEX_BEGIN_END_POLYGON			0x0000000a

#define NV10_3D_VTXBUF_ELEMENT_U16				0x00000e00
#define NV10_3D_VTXBUF_ELEMENT_U16_I0__MASK			0x0000ffff
#define NV10_3D_VTXBUF_ELEMENT_U16_I0__SHIFT			0
#define NV10_3D_VTXBUF_ELEMENT_U16_I1__MASK			0xffff0000
#define NV10_3D_VTXBUF_ELEMENT_U16_I1__SHIFT			16

#define NV10_3D_VTXBUF_ELEMENT_U32				0x00001100

#define NV10_3D_VTXBUF_BEGIN_END				0x000013fc
#define NV10_3D_VTXBUF_BEGIN_END_STOP				0x00000000
#define NV10_3D_VTXBUF_BEGIN_END_POINTS				0x00000001
#define NV10_3D_VTXBUF_BEGIN_END_LINES				0x00000002
#define NV10_3D_VTXBUF_BEGIN_END_LINE_LOOP			0x00000003
#define NV10_3D_VTXBUF_BEGIN_END_LINE_STRIP			0x00000004
#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLES			0x00000005
#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_STRIP			0x00000006
#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_FAN			0x00000007
#define NV10_3D_VTXBUF_BEGIN_END_QUADS				0x00000008
#define NV10_3D_VTXBUF_BEGIN_END_QUAD_STRIP			0x00000009
#define NV10_3D_VTXBUF_BEGIN_END_POLYGON			0x0000000a

#define NV10_3D_VTXBUF_BATCH					0x00001400
#define NV10_3D_VTXBUF_BATCH_FIRST__MASK			0x0000ffff
#define NV10_3D_VTXBUF_BATCH_FIRST__SHIFT			0
#define NV10_3D_VTXBUF_BATCH_LAST__MASK				0xff000000
#define NV10_3D_VTXBUF_BATCH_LAST__SHIFT			24

#define NV10_3D_VTXBUF_DATA					0x00001800


#define NV10_3D_VERTEX_WEIGHT_ENABLE				0x00000328

#define NV10_3D_VIEW_MATRIX_ENABLE				0x000003e8
#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW1			0x00000001
#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW0			0x00000002
#define NV10_3D_VIEW_MATRIX_ENABLE_PROJECTION			0x00000004


#define NV10_3D_MODELVIEW_MATRIX(i0, i1)		       (0x00000400 + 0x40*(i0) + 0x4*(i1))
#define NV10_3D_MODELVIEW_MATRIX__ESIZE				0x00000004
#define NV10_3D_MODELVIEW_MATRIX__LEN				0x00000010

#define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1)	       (0x00000480 + 0x40*(i0) + 0x4*(i1))
#define NV10_3D_INVERSE_MODELVIEW_MATRIX__ESIZE			0x00000004
#define NV10_3D_INVERSE_MODELVIEW_MATRIX__LEN			0x0000000c

#define NV10_3D_PROJECTION_MATRIX(i0)			       (0x00000500 + 0x4*(i0))
#define NV10_3D_PROJECTION_MATRIX__ESIZE			0x00000004
#define NV10_3D_PROJECTION_MATRIX__LEN				0x00000010

#define NV10_3D_VIEWPORT_TRANSLATE				0x000006e8


#define NV10_3D_VIEWPORT_TRANSLATE_X				0x000006e8

#define NV10_3D_VIEWPORT_TRANSLATE_Y				0x000006ec

#define NV10_3D_VIEWPORT_TRANSLATE_Z				0x000006f0

#define NV10_3D_VIEWPORT_TRANSLATE_W				0x000006f4


#define NV10_3D_LIGHT_MODEL					0x00000294
#define NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR			0x00000001
#define NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR			0x00000002
#define NV10_3D_LIGHT_MODEL_LOCAL_VIEWER			0x00010000

#define NV10_3D_COLOR_MATERIAL					0x00000298
#define NV10_3D_COLOR_MATERIAL_EMISSION				0x00000001
#define NV10_3D_COLOR_MATERIAL_AMBIENT				0x00000002
#define NV10_3D_COLOR_MATERIAL_DIFFUSE				0x00000004
#define NV10_3D_COLOR_MATERIAL_SPECULAR				0x00000008

#define NV10_3D_MATERIAL_FACTOR					0x000003a8


#define NV10_3D_MATERIAL_FACTOR_R				0x000003a8

#define NV10_3D_MATERIAL_FACTOR_G				0x000003ac

#define NV10_3D_MATERIAL_FACTOR_B				0x000003b0

#define NV10_3D_MATERIAL_FACTOR_A				0x000003b4

#define NV10_3D_NORMALIZE_ENABLE				0x000003a4

#define NV10_3D_SEPARATE_SPECULAR_ENABLE			0x000003b8

#define NV10_3D_ENABLED_LIGHTS					0x000003bc
#define NV10_3D_ENABLED_LIGHTS_0__MASK				0x00000003
#define NV10_3D_ENABLED_LIGHTS_0__SHIFT				0
#define NV10_3D_ENABLED_LIGHTS_0_DISABLED			0x00000000
#define NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL			0x00000001
#define NV10_3D_ENABLED_LIGHTS_0_POSITIONAL			0x00000002
#define NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL			0x00000003
#define NV10_3D_ENABLED_LIGHTS_1__MASK				0x0000000c
#define NV10_3D_ENABLED_LIGHTS_1__SHIFT				2
#define NV10_3D_ENABLED_LIGHTS_1_DISABLED			0x00000000
#define NV10_3D_ENABLED_LIGHTS_1_NONPOSITIONAL			0x00000004
#define NV10_3D_ENABLED_LIGHTS_1_POSITIONAL			0x00000008
#define NV10_3D_ENABLED_LIGHTS_1_DIRECTIONAL			0x0000000c
#define NV10_3D_ENABLED_LIGHTS_2__MASK				0x00000030
#define NV10_3D_ENABLED_LIGHTS_2__SHIFT				4
#define NV10_3D_ENABLED_LIGHTS_2_DISABLED			0x00000000
#define NV10_3D_ENABLED_LIGHTS_2_NONPOSITIONAL			0x00000010
#define NV10_3D_ENABLED_LIGHTS_2_POSITIONAL			0x00000020
#define NV10_3D_ENABLED_LIGHTS_2_DIRECTIONAL			0x00000030
#define NV10_3D_ENABLED_LIGHTS_3__MASK				0x000000c0
#define NV10_3D_ENABLED_LIGHTS_3__SHIFT				6
#define NV10_3D_ENABLED_LIGHTS_3_DISABLED			0x00000000
#define NV10_3D_ENABLED_LIGHTS_3_NONPOSITIONAL			0x00000040
#define NV10_3D_ENABLED_LIGHTS_3_POSITIONAL			0x00000080
#define NV10_3D_ENABLED_LIGHTS_3_DIRECTIONAL			0x000000c0
#define NV10_3D_ENABLED_LIGHTS_4__MASK				0x00000300
#define NV10_3D_ENABLED_LIGHTS_4__SHIFT				8
#define NV10_3D_ENABLED_LIGHTS_4_DISABLED			0x00000000
#define NV10_3D_ENABLED_LIGHTS_4_NONPOSITIONAL			0x00000100
#define NV10_3D_ENABLED_LIGHTS_4_POSITIONAL			0x00000200
#define NV10_3D_ENABLED_LIGHTS_4_DIRECTIONAL			0x00000300
#define NV10_3D_ENABLED_LIGHTS_5__MASK				0x00000c00
#define NV10_3D_ENABLED_LIGHTS_5__SHIFT				10
#define NV10_3D_ENABLED_LIGHTS_5_DISABLED			0x00000000
#define NV10_3D_ENABLED_LIGHTS_5_NONPOSITIONAL			0x00000400
#define NV10_3D_ENABLED_LIGHTS_5_POSITIONAL			0x00000800
#define NV10_3D_ENABLED_LIGHTS_5_DIRECTIONAL			0x00000c00
#define NV10_3D_ENABLED_LIGHTS_6__MASK				0x00003000
#define NV10_3D_ENABLED_LIGHTS_6__SHIFT				12
#define NV10_3D_ENABLED_LIGHTS_6_DISABLED			0x00000000
#define NV10_3D_ENABLED_LIGHTS_6_NONPOSITIONAL			0x00001000
#define NV10_3D_ENABLED_LIGHTS_6_POSITIONAL			0x00002000
#define NV10_3D_ENABLED_LIGHTS_6_DIRECTIONAL			0x00003000
#define NV10_3D_ENABLED_LIGHTS_7__MASK				0x0000c000
#define NV10_3D_ENABLED_LIGHTS_7__SHIFT				14
#define NV10_3D_ENABLED_LIGHTS_7_DISABLED			0x00000000
#define NV10_3D_ENABLED_LIGHTS_7_NONPOSITIONAL			0x00004000
#define NV10_3D_ENABLED_LIGHTS_7_POSITIONAL			0x00008000
#define NV10_3D_ENABLED_LIGHTS_7_DIRECTIONAL			0x0000c000

#define NV10_3D_MATERIAL_SHININESS(i0)			       (0x000006a0 + 0x4*(i0))
#define NV10_3D_MATERIAL_SHININESS__ESIZE			0x00000004
#define NV10_3D_MATERIAL_SHININESS__LEN				0x00000006

#define NV10_3D_LIGHT_MODEL_AMBIENT				0x000006c4


#define NV10_3D_LIGHT_MODEL_AMBIENT_R				0x000006c4

#define NV10_3D_LIGHT_MODEL_AMBIENT_G				0x000006c8

#define NV10_3D_LIGHT_MODEL_AMBIENT_B				0x000006cc

#define NV10_3D_LIGHT(i0)				       (0x00000800 + 0x80*(i0))
#define NV10_3D_LIGHT__ESIZE					0x00000080
#define NV10_3D_LIGHT__LEN					0x00000008

#define NV10_3D_LIGHT_AMBIENT(i0)			       (0x00000800 + 0x80*(i0))


#define NV10_3D_LIGHT_AMBIENT_R(i0)			       (0x00000800 + 0x80*(i0))

#define NV10_3D_LIGHT_AMBIENT_G(i0)			       (0x00000804 + 0x80*(i0))

#define NV10_3D_LIGHT_AMBIENT_B(i0)			       (0x00000808 + 0x80*(i0))

#define NV10_3D_LIGHT_DIFFUSE(i0)			       (0x0000080c + 0x80*(i0))


#define NV10_3D_LIGHT_DIFFUSE_R(i0)			       (0x0000080c + 0x80*(i0))

#define NV10_3D_LIGHT_DIFFUSE_G(i0)			       (0x00000810 + 0x80*(i0))

#define NV10_3D_LIGHT_DIFFUSE_B(i0)			       (0x00000814 + 0x80*(i0))

#define NV10_3D_LIGHT_SPECULAR(i0)			       (0x00000818 + 0x80*(i0))


#define NV10_3D_LIGHT_SPECULAR_R(i0)			       (0x00000818 + 0x80*(i0))

#define NV10_3D_LIGHT_SPECULAR_G(i0)			       (0x0000081c + 0x80*(i0))

#define NV10_3D_LIGHT_SPECULAR_B(i0)			       (0x00000820 + 0x80*(i0))

#define NV10_3D_LIGHT_HALF_VECTOR(i0)			       (0x00000828 + 0x80*(i0))


#define NV10_3D_LIGHT_HALF_VECTOR_X(i0)			       (0x00000828 + 0x80*(i0))

#define NV10_3D_LIGHT_HALF_VECTOR_Y(i0)			       (0x0000082c + 0x80*(i0))

#define NV10_3D_LIGHT_HALF_VECTOR_Z(i0)			       (0x00000830 + 0x80*(i0))

#define NV10_3D_LIGHT_DIRECTION(i0)			       (0x00000834 + 0x80*(i0))


#define NV10_3D_LIGHT_DIRECTION_X(i0)			       (0x00000834 + 0x80*(i0))

#define NV10_3D_LIGHT_DIRECTION_Y(i0)			       (0x00000838 + 0x80*(i0))

#define NV10_3D_LIGHT_DIRECTION_Z(i0)			       (0x0000083c + 0x80*(i0))

#define NV10_3D_LIGHT_SPOT_CUTOFF(i0, i1)		       (0x00000840 + 0x80*(i0) + 0x4*(i1))
#define NV10_3D_LIGHT_SPOT_CUTOFF__ESIZE			0x00000004
#define NV10_3D_LIGHT_SPOT_CUTOFF__LEN				0x00000007

#define NV10_3D_LIGHT_POSITION(i0)			       (0x0000085c + 0x80*(i0))


#define NV10_3D_LIGHT_POSITION_X(i0)			       (0x0000085c + 0x80*(i0))

#define NV10_3D_LIGHT_POSITION_Y(i0)			       (0x00000860 + 0x80*(i0))

#define NV10_3D_LIGHT_POSITION_Z(i0)			       (0x00000864 + 0x80*(i0))

#define NV10_3D_LIGHT_ATTENUATION(i0)			       (0x00000868 + 0x80*(i0))

#define NV10_3D_LIGHT_ATTENUATION_CONSTANT(i0)		       (0x00000868 + 0x80*(i0))

#define NV10_3D_LIGHT_ATTENUATION_LINEAR(i0)		       (0x0000086c + 0x80*(i0))

#define NV10_3D_LIGHT_ATTENUATION_QUADRATIC(i0)		       (0x00000870 + 0x80*(i0))


#define NV10_3D_FOG_MODE					0x0000029c
#define NV10_3D_FOG_MODE_LINEAR					0x00002601
#define NV10_3D_FOG_MODE_EXP					0x00000800
#define NV10_3D_FOG_MODE_EXP_ABS				0x00000802
#define NV10_3D_FOG_MODE_EXP2					0x00000803

#define NV10_3D_FOG_COORD					0x000002a0
#define NV10_3D_FOG_COORD_FOG					0x00000000
#define NV10_3D_FOG_COORD_DIST_RADIAL				0x00000001
#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL			0x00000002
#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS			0x00000003

#define NV10_3D_FOG_ENABLE					0x000002a4

#define NV10_3D_FOG_COLOR					0x000002a8
#define NV10_3D_FOG_COLOR_R__MASK				0x000000ff
#define NV10_3D_FOG_COLOR_R__SHIFT				0
#define NV10_3D_FOG_COLOR_G__MASK				0x0000ff00
#define NV10_3D_FOG_COLOR_G__SHIFT				8
#define NV10_3D_FOG_COLOR_B__MASK				0x00ff0000
#define NV10_3D_FOG_COLOR_B__SHIFT				16
#define NV10_3D_FOG_COLOR_A__MASK				0xff000000
#define NV10_3D_FOG_COLOR_A__SHIFT				24

#define NV10_3D_FOG_COEFF(i0)				       (0x00000680 + 0x4*(i0))
#define NV10_3D_FOG_COEFF__ESIZE				0x00000004
#define NV10_3D_FOG_COEFF__LEN					0x00000003



#define NV10_3D_TEX_GEN_MODE(i0, i1)			       (0x000003c0 + 0x10*(i0) + 0x4*(i1))
#define NV10_3D_TEX_GEN_MODE__ESIZE				0x00000004
#define NV10_3D_TEX_GEN_MODE__LEN				0x00000004
#define NV10_3D_TEX_GEN_MODE_FALSE				0x00000000
#define NV10_3D_TEX_GEN_MODE_EYE_LINEAR				0x00002400
#define NV10_3D_TEX_GEN_MODE_OBJECT_LINEAR			0x00002401
#define NV10_3D_TEX_GEN_MODE_SPHERE_MAP				0x00002402
#define NV10_3D_TEX_GEN_MODE_NORMAL_MAP				0x00008511
#define NV10_3D_TEX_GEN_MODE_REFLECTION_MAP			0x00008512


#define NV10_3D_TEX_GEN_COEFF(i0, i1)			       (0x00000600 + 0x40*(i0) + 0x10*(i1))
#define NV10_3D_TEX_GEN_COEFF__ESIZE				0x00000010
#define NV10_3D_TEX_GEN_COEFF__LEN				0x00000004

#define NV10_3D_TEX_GEN_COEFF_A(i0, i1)			       (0x00000600 + 0x40*(i0) + 0x10*(i1))

#define NV10_3D_TEX_GEN_COEFF_B(i0, i1)			       (0x00000604 + 0x40*(i0) + 0x10*(i1))

#define NV10_3D_TEX_GEN_COEFF_C(i0, i1)			       (0x00000608 + 0x40*(i0) + 0x10*(i1))

#define NV10_3D_TEX_GEN_COEFF_D(i0, i1)			       (0x0000060c + 0x40*(i0) + 0x10*(i1))

#define NV10_3D_TEX_MATRIX_ENABLE(i0)			       (0x000003e0 + 0x4*(i0))
#define NV10_3D_TEX_MATRIX_ENABLE__ESIZE			0x00000004
#define NV10_3D_TEX_MATRIX_ENABLE__LEN				0x00000002


#define NV10_3D_TEX_MATRIX(i0, i1)			       (0x00000540 + 0x40*(i0) + 0x4*(i1))
#define NV10_3D_TEX_MATRIX__ESIZE				0x00000004
#define NV10_3D_TEX_MATRIX__LEN					0x00000010

#define NV10_3D_TEX(i0)					       (0x00000000 + 0x4*(i0))
#define NV10_3D_TEX__ESIZE					0x00000004
#define NV10_3D_TEX__LEN					0x00000002

#define NV10_3D_TEX_OFFSET(i0)				       (0x00000218 + 0x4*(i0))

#define NV10_3D_TEX_FORMAT(i0)				       (0x00000220 + 0x4*(i0))
#define NV10_3D_TEX_FORMAT_DMA0					0x00000001
#define NV10_3D_TEX_FORMAT_DMA1					0x00000002
#define NV10_3D_TEX_FORMAT_CUBE_MAP				0x00000004
#define NV10_3D_TEX_FORMAT_FORMAT__MASK				0x00000f80
#define NV10_3D_TEX_FORMAT_FORMAT__SHIFT			7
#define NV10_3D_TEX_FORMAT_FORMAT_L8				0x00000000
#define NV10_3D_TEX_FORMAT_FORMAT_I8				0x00000080
#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5			0x00000100
#define NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4			0x00000200
#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5			0x00000280
#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8			0x00000300
#define NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8			0x00000380
#define NV10_3D_TEX_FORMAT_FORMAT_INDEX8			0x00000580
#define NV10_3D_TEX_FORMAT_FORMAT_DXT1				0x00000600
#define NV10_3D_TEX_FORMAT_FORMAT_DXT3				0x00000700
#define NV10_3D_TEX_FORMAT_FORMAT_DXT5				0x00000780
#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT			0x00000800
#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT			0x00000880
#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT			0x00000900
#define NV10_3D_TEX_FORMAT_FORMAT_I8_RECT			0x00000980
#define NV10_3D_TEX_FORMAT_MIPMAP				0x00008000
#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__MASK			0x000f0000
#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT			16
#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__MASK			0x00f00000
#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT			20
#define NV10_3D_TEX_FORMAT_WRAP_S__MASK				0x0f000000
#define NV10_3D_TEX_FORMAT_WRAP_S__SHIFT			24
#define NV10_3D_TEX_FORMAT_WRAP_S_REPEAT			0x01000000
#define NV10_3D_TEX_FORMAT_WRAP_S_MIRRORED_REPEAT		0x02000000
#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE			0x03000000
#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_BORDER		0x04000000
#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP				0x05000000
#define NV10_3D_TEX_FORMAT_WRAP_T__MASK				0xf0000000
#define NV10_3D_TEX_FORMAT_WRAP_T__SHIFT			28
#define NV10_3D_TEX_FORMAT_WRAP_T_REPEAT			0x10000000
#define NV10_3D_TEX_FORMAT_WRAP_T_MIRRORED_REPEAT		0x20000000
#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE			0x30000000
#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_BORDER		0x40000000
#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP				0x50000000

#define NV10_3D_TEX_ENABLE(i0)				       (0x00000228 + 0x4*(i0))
#define NV10_3D_TEX_ENABLE_CULL__MASK				0x0000000f
#define NV10_3D_TEX_ENABLE_CULL__SHIFT				0
#define NV10_3D_TEX_ENABLE_CULL_DISABLED			0x00000000
#define NV10_3D_TEX_ENABLE_CULL_TEST_ALL			0x00000003
#define NV10_3D_TEX_ENABLE_CULL_TEST_ALPHA			0x00000004
#define NV10_3D_TEX_ENABLE_ANISOTROPY__MASK			0x00000030
#define NV10_3D_TEX_ENABLE_ANISOTROPY__SHIFT			4
#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK			0x0003c000
#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT		14
#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK			0x3c000000
#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT		26
#define NV10_3D_TEX_ENABLE_ENABLE				0x40000000

#define NV10_3D_TEX_NPOT_PITCH(i0)			       (0x00000230 + 0x4*(i0))
#define NV10_3D_TEX_NPOT_PITCH_PITCH__MASK			0xffff0000
#define NV10_3D_TEX_NPOT_PITCH_PITCH__SHIFT			16

#define NV10_3D_TEX_NPOT_SIZE(i0)			       (0x00000240 + 0x4*(i0))
#define NV10_3D_TEX_NPOT_SIZE_H__MASK				0x0000ffff
#define NV10_3D_TEX_NPOT_SIZE_H__SHIFT				0
#define NV10_3D_TEX_NPOT_SIZE_W__MASK				0xffff0000
#define NV10_3D_TEX_NPOT_SIZE_W__SHIFT				16

#define NV10_3D_TEX_FILTER(i0)				       (0x00000248 + 0x4*(i0))
#define NV10_3D_TEX_FILTER_LOD_BIAS__MASK			0x00000f00
#define NV10_3D_TEX_FILTER_LOD_BIAS__SHIFT			8
#define NV10_3D_TEX_FILTER_MINIFY__MASK				0x0f000000
#define NV10_3D_TEX_FILTER_MINIFY__SHIFT			24
#define NV10_3D_TEX_FILTER_MINIFY_NEAREST			0x01000000
#define NV10_3D_TEX_FILTER_MINIFY_LINEAR			0x02000000
#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST	0x03000000
#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST		0x04000000
#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR		0x05000000
#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR		0x06000000
#define NV10_3D_TEX_FILTER_MAGNIFY__MASK			0xf0000000
#define NV10_3D_TEX_FILTER_MAGNIFY__SHIFT			28
#define NV10_3D_TEX_FILTER_MAGNIFY_NEAREST			0x10000000
#define NV10_3D_TEX_FILTER_MAGNIFY_LINEAR			0x20000000

#define NV10_3D_TEX_PALETTE_OFFSET(i0)			       (0x00000250 + 0x4*(i0))



#define NV10_3D_RC_IN_ALPHA(i0)				       (0x00000260 + 0x4*(i0))
#define NV10_3D_RC_IN_ALPHA_D_INPUT__MASK			0x0000000f
#define NV10_3D_RC_IN_ALPHA_D_INPUT__SHIFT			0
#define NV10_3D_RC_IN_ALPHA_D_INPUT_ZERO			0x00000000
#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0		0x00000001
#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1		0x00000002
#define NV10_3D_RC_IN_ALPHA_D_INPUT_FOG				0x00000003
#define NV10_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR		0x00000004
#define NV10_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR		0x00000005
#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0			0x00000008
#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1			0x00000009
#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2			0x0000000a
#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3			0x0000000b
#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0			0x0000000c
#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE1			0x0000000d
#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
#define NV10_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F			0x0000000f
#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK		0x00000010
#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT		4
#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE		0x00000000
#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA		0x00000010
#define NV10_3D_RC_IN_ALPHA_D_MAPPING__MASK			0x000000e0
#define NV10_3D_RC_IN_ALPHA_D_MAPPING__SHIFT			5
#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT		0x00000020
#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL		0x00000040
#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE		0x00000060
#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL		0x00000080
#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE		0x000000a0
#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY		0x000000c0
#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE		0x000000e0
#define NV10_3D_RC_IN_ALPHA_C_INPUT__MASK			0x00000f00
#define NV10_3D_RC_IN_ALPHA_C_INPUT__SHIFT			8
#define NV10_3D_RC_IN_ALPHA_C_INPUT_ZERO			0x00000000
#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0		0x00000100
#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1		0x00000200
#define NV10_3D_RC_IN_ALPHA_C_INPUT_FOG				0x00000300
#define NV10_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR		0x00000400
#define NV10_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR		0x00000500
#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0			0x00000800
#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1			0x00000900
#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2			0x00000a00
#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3			0x00000b00
#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0			0x00000c00
#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE1			0x00000d00
#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
#define NV10_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F			0x00000f00
#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK		0x00001000
#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT		12
#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE		0x00000000
#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA		0x00001000
#define NV10_3D_RC_IN_ALPHA_C_MAPPING__MASK			0x0000e000
#define NV10_3D_RC_IN_ALPHA_C_MAPPING__SHIFT			13
#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT		0x00002000
#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL		0x00004000
#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE		0x00006000
#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL		0x00008000
#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE		0x0000a000
#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY		0x0000c000
#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE		0x0000e000
#define NV10_3D_RC_IN_ALPHA_B_INPUT__MASK			0x000f0000
#define NV10_3D_RC_IN_ALPHA_B_INPUT__SHIFT			16
#define NV10_3D_RC_IN_ALPHA_B_INPUT_ZERO			0x00000000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0		0x00010000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1		0x00020000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_FOG				0x00030000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR		0x00040000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR		0x00050000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0			0x00080000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1			0x00090000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2			0x000a0000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3			0x000b0000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0			0x000c0000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE1			0x000d0000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
#define NV10_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F			0x000f0000
#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK		0x00100000
#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT		20
#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE		0x00000000
#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA		0x00100000
#define NV10_3D_RC_IN_ALPHA_B_MAPPING__MASK			0x00e00000
#define NV10_3D_RC_IN_ALPHA_B_MAPPING__SHIFT			21
#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT		0x00200000
#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL		0x00400000
#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE		0x00600000
#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL		0x00800000
#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE		0x00a00000
#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY		0x00c00000
#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE		0x00e00000
#define NV10_3D_RC_IN_ALPHA_A_INPUT__MASK			0x0f000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT__SHIFT			24
#define NV10_3D_RC_IN_ALPHA_A_INPUT_ZERO			0x00000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0		0x01000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1		0x02000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_FOG				0x03000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR		0x04000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR		0x05000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0			0x08000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1			0x09000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2			0x0a000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3			0x0b000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0			0x0c000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE1			0x0d000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
#define NV10_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F			0x0f000000
#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK		0x10000000
#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT		28
#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE		0x00000000
#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA		0x10000000
#define NV10_3D_RC_IN_ALPHA_A_MAPPING__MASK			0xe0000000
#define NV10_3D_RC_IN_ALPHA_A_MAPPING__SHIFT			29
#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT		0x20000000
#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL		0x40000000
#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE		0x60000000
#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL		0x80000000
#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE		0xa0000000
#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY		0xc0000000
#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE		0xe0000000

#define NV10_3D_RC_IN_RGB(i0)				       (0x00000268 + 0x4*(i0))
#define NV10_3D_RC_IN_RGB_D_INPUT__MASK				0x0000000f
#define NV10_3D_RC_IN_RGB_D_INPUT__SHIFT			0
#define NV10_3D_RC_IN_RGB_D_INPUT_ZERO				0x00000000
#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0		0x00000001
#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1		0x00000002
#define NV10_3D_RC_IN_RGB_D_INPUT_FOG				0x00000003
#define NV10_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR			0x00000004
#define NV10_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR		0x00000005
#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE0			0x00000008
#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE1			0x00000009
#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE2			0x0000000a
#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE3			0x0000000b
#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0			0x0000000c
#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE1			0x0000000d
#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
#define NV10_3D_RC_IN_RGB_D_INPUT_E_TIMES_F			0x0000000f
#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK		0x00000010
#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT		4
#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB			0x00000000
#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA		0x00000010
#define NV10_3D_RC_IN_RGB_D_MAPPING__MASK			0x000000e0
#define NV10_3D_RC_IN_RGB_D_MAPPING__SHIFT			5
#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT		0x00000020
#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL		0x00000040
#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE		0x00000060
#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL		0x00000080
#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE		0x000000a0
#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY		0x000000c0
#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE		0x000000e0
#define NV10_3D_RC_IN_RGB_C_INPUT__MASK				0x00000f00
#define NV10_3D_RC_IN_RGB_C_INPUT__SHIFT			8
#define NV10_3D_RC_IN_RGB_C_INPUT_ZERO				0x00000000
#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0		0x00000100
#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1		0x00000200
#define NV10_3D_RC_IN_RGB_C_INPUT_FOG				0x00000300
#define NV10_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR			0x00000400
#define NV10_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR		0x00000500
#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE0			0x00000800
#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE1			0x00000900
#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE2			0x00000a00
#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE3			0x00000b00
#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0			0x00000c00
#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE1			0x00000d00
#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
#define NV10_3D_RC_IN_RGB_C_INPUT_E_TIMES_F			0x00000f00
#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK		0x00001000
#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT		12
#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB			0x00000000
#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA		0x00001000
#define NV10_3D_RC_IN_RGB_C_MAPPING__MASK			0x0000e000
#define NV10_3D_RC_IN_RGB_C_MAPPING__SHIFT			13
#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT		0x00002000
#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL		0x00004000
#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE		0x00006000
#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL		0x00008000
#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE		0x0000a000
#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY		0x0000c000
#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE		0x0000e000
#define NV10_3D_RC_IN_RGB_B_INPUT__MASK				0x000f0000
#define NV10_3D_RC_IN_RGB_B_INPUT__SHIFT			16
#define NV10_3D_RC_IN_RGB_B_INPUT_ZERO				0x00000000
#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0		0x00010000
#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1		0x00020000
#define NV10_3D_RC_IN_RGB_B_INPUT_FOG				0x00030000
#define NV10_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR			0x00040000
#define NV10_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR		0x00050000
#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE0			0x00080000
#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE1			0x00090000
#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE2			0x000a0000
#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE3			0x000b0000
#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0			0x000c0000
#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE1			0x000d0000
#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
#define NV10_3D_RC_IN_RGB_B_INPUT_E_TIMES_F			0x000f0000
#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK		0x00100000
#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT		20
#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB			0x00000000
#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA		0x00100000
#define NV10_3D_RC_IN_RGB_B_MAPPING__MASK			0x00e00000
#define NV10_3D_RC_IN_RGB_B_MAPPING__SHIFT			21
#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT		0x00200000
#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL		0x00400000
#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE		0x00600000
#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL		0x00800000
#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE		0x00a00000
#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY		0x00c00000
#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE		0x00e00000
#define NV10_3D_RC_IN_RGB_A_INPUT__MASK				0x0f000000
#define NV10_3D_RC_IN_RGB_A_INPUT__SHIFT			24
#define NV10_3D_RC_IN_RGB_A_INPUT_ZERO				0x00000000
#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0		0x01000000
#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1		0x02000000
#define NV10_3D_RC_IN_RGB_A_INPUT_FOG				0x03000000
#define NV10_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR			0x04000000
#define NV10_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR		0x05000000
#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE0			0x08000000
#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE1			0x09000000
#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE2			0x0a000000
#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE3			0x0b000000
#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0			0x0c000000
#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE1			0x0d000000
#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
#define NV10_3D_RC_IN_RGB_A_INPUT_E_TIMES_F			0x0f000000
#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK		0x10000000
#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT		28
#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB			0x00000000
#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA		0x10000000
#define NV10_3D_RC_IN_RGB_A_MAPPING__MASK			0xe0000000
#define NV10_3D_RC_IN_RGB_A_MAPPING__SHIFT			29
#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT		0x20000000
#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL		0x40000000
#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE		0x60000000
#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL		0x80000000
#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE		0xa0000000
#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY		0xc0000000
#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE		0xe0000000

#define NV10_3D_RC_COLOR(i0)				       (0x00000270 + 0x4*(i0))
#define NV10_3D_RC_COLOR_B__MASK				0x000000ff
#define NV10_3D_RC_COLOR_B__SHIFT				0
#define NV10_3D_RC_COLOR_G__MASK				0x0000ff00
#define NV10_3D_RC_COLOR_G__SHIFT				8
#define NV10_3D_RC_COLOR_R__MASK				0x00ff0000
#define NV10_3D_RC_COLOR_R__SHIFT				16
#define NV10_3D_RC_COLOR_A__MASK				0xff000000
#define NV10_3D_RC_COLOR_A__SHIFT				24

#define NV10_3D_RC_OUT_ALPHA(i0)			       (0x00000278 + 0x4*(i0))
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK			0x0000000f
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT			0
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO			0x00000000
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0		0x00000001
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1		0x00000002
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG			0x00000003
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR		0x00000004
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR		0x00000005
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0			0x00000008
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1			0x00000009
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2			0x0000000a
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3			0x0000000b
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0			0x0000000c
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1			0x0000000d
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F		0x0000000f
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK			0x000000f0
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT			4
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO			0x00000000
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0		0x00000010
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1		0x00000020
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG			0x00000030
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR		0x00000040
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR		0x00000050
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0			0x00000080
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1			0x00000090
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2			0x000000a0
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3			0x000000b0
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0			0x000000c0
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1			0x000000d0
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000000e0
#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F		0x000000f0
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK			0x00000f00
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT			8
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO			0x00000000
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0		0x00000100
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1		0x00000200
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG			0x00000300
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR		0x00000400
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR		0x00000500
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0		0x00000800
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1		0x00000900
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2		0x00000a00
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3		0x00000b00
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0			0x00000c00
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1			0x00000d00
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F		0x00000f00
#define NV10_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT			0x00001000
#define NV10_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT			0x00002000
#define NV10_3D_RC_OUT_ALPHA_MUX_SUM				0x00004000
#define NV10_3D_RC_OUT_ALPHA_BIAS__MASK				0x00008000
#define NV10_3D_RC_OUT_ALPHA_BIAS__SHIFT			15
#define NV10_3D_RC_OUT_ALPHA_BIAS_NONE				0x00000000
#define NV10_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF	0x00008000
#define NV10_3D_RC_OUT_ALPHA_SCALE__MASK			0x00030000
#define NV10_3D_RC_OUT_ALPHA_SCALE__SHIFT			16
#define NV10_3D_RC_OUT_ALPHA_SCALE_NONE				0x00000000
#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO			0x00010000
#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR		0x00020000
#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF		0x00030000

#define NV10_3D_RC_OUT_RGB(i0)				       (0x00000280 + 0x4*(i0))
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__MASK			0x0000000f
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT			0
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_ZERO			0x00000000
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0		0x00000001
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1		0x00000002
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_FOG			0x00000003
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR		0x00000004
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR		0x00000005
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0			0x00000008
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1			0x00000009
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2			0x0000000a
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3			0x0000000b
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0			0x0000000c
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1			0x0000000d
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F			0x0000000f
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__MASK			0x000000f0
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT			4
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_ZERO			0x00000000
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0		0x00000010
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1		0x00000020
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_FOG			0x00000030
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR		0x00000040
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR		0x00000050
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0			0x00000080
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1			0x00000090
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2			0x000000a0
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3			0x000000b0
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0			0x000000c0
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1			0x000000d0
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000000e0
#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F			0x000000f0
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__MASK			0x00000f00
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT			8
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO			0x00000000
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0		0x00000100
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1		0x00000200
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_FOG			0x00000300
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR		0x00000400
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR		0x00000500
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0			0x00000800
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1			0x00000900
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2			0x00000a00
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3			0x00000b00
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0			0x00000c00
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1			0x00000d00
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F			0x00000f00
#define NV10_3D_RC_OUT_RGB_CD_DOT_PRODUCT			0x00001000
#define NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT			0x00002000
#define NV10_3D_RC_OUT_RGB_MUX_SUM				0x00004000
#define NV10_3D_RC_OUT_RGB_BIAS__MASK				0x00008000
#define NV10_3D_RC_OUT_RGB_BIAS__SHIFT				15
#define NV10_3D_RC_OUT_RGB_BIAS_NONE				0x00000000
#define NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF	0x00008000
#define NV10_3D_RC_OUT_RGB_SCALE__MASK				0x00030000
#define NV10_3D_RC_OUT_RGB_SCALE__SHIFT				16
#define NV10_3D_RC_OUT_RGB_SCALE_NONE				0x00000000
#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO			0x00010000
#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR			0x00020000
#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF		0x00030000
#define NV10_3D_RC_OUT_RGB_OPERATION__MASK			0x38000000
#define NV10_3D_RC_OUT_RGB_OPERATION__SHIFT			27

#define NV10_3D_RC_FINAL0					0x00000288
#define NV10_3D_RC_FINAL0_D_INPUT__MASK				0x0000000f
#define NV10_3D_RC_FINAL0_D_INPUT__SHIFT			0
#define NV10_3D_RC_FINAL0_D_INPUT_ZERO				0x00000000
#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0		0x00000001
#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1		0x00000002
#define NV10_3D_RC_FINAL0_D_INPUT_FOG				0x00000003
#define NV10_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR			0x00000004
#define NV10_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR		0x00000005
#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE0			0x00000008
#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE1			0x00000009
#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE2			0x0000000a
#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE3			0x0000000b
#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0			0x0000000c
#define NV10_3D_RC_FINAL0_D_INPUT_SPARE1			0x0000000d
#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
#define NV10_3D_RC_FINAL0_D_INPUT_E_TIMES_F			0x0000000f
#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK		0x00000010
#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT		4
#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB			0x00000000
#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA		0x00000010
#define NV10_3D_RC_FINAL0_D_MAPPING__MASK			0x000000e0
#define NV10_3D_RC_FINAL0_D_MAPPING__SHIFT			5
#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT		0x00000020
#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL		0x00000040
#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE		0x00000060
#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL		0x00000080
#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE		0x000000a0
#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY		0x000000c0
#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE		0x000000e0
#define NV10_3D_RC_FINAL0_C_INPUT__MASK				0x00000f00
#define NV10_3D_RC_FINAL0_C_INPUT__SHIFT			8
#define NV10_3D_RC_FINAL0_C_INPUT_ZERO				0x00000000
#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0		0x00000100
#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1		0x00000200
#define NV10_3D_RC_FINAL0_C_INPUT_FOG				0x00000300
#define NV10_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR			0x00000400
#define NV10_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR		0x00000500
#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE0			0x00000800
#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE1			0x00000900
#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE2			0x00000a00
#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE3			0x00000b00
#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0			0x00000c00
#define NV10_3D_RC_FINAL0_C_INPUT_SPARE1			0x00000d00
#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
#define NV10_3D_RC_FINAL0_C_INPUT_E_TIMES_F			0x00000f00
#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK		0x00001000
#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT		12
#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB			0x00000000
#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA		0x00001000
#define NV10_3D_RC_FINAL0_C_MAPPING__MASK			0x0000e000
#define NV10_3D_RC_FINAL0_C_MAPPING__SHIFT			13
#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT		0x00002000
#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL		0x00004000
#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE		0x00006000
#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL		0x00008000
#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE		0x0000a000
#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY		0x0000c000
#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE		0x0000e000
#define NV10_3D_RC_FINAL0_B_INPUT__MASK				0x000f0000
#define NV10_3D_RC_FINAL0_B_INPUT__SHIFT			16
#define NV10_3D_RC_FINAL0_B_INPUT_ZERO				0x00000000
#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0		0x00010000
#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1		0x00020000
#define NV10_3D_RC_FINAL0_B_INPUT_FOG				0x00030000
#define NV10_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR			0x00040000
#define NV10_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR		0x00050000
#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE0			0x00080000
#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE1			0x00090000
#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE2			0x000a0000
#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE3			0x000b0000
#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0			0x000c0000
#define NV10_3D_RC_FINAL0_B_INPUT_SPARE1			0x000d0000
#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
#define NV10_3D_RC_FINAL0_B_INPUT_E_TIMES_F			0x000f0000
#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK		0x00100000
#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT		20
#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB			0x00000000
#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA		0x00100000
#define NV10_3D_RC_FINAL0_B_MAPPING__MASK			0x00e00000
#define NV10_3D_RC_FINAL0_B_MAPPING__SHIFT			21
#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT		0x00200000
#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL		0x00400000
#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE		0x00600000
#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL		0x00800000
#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE		0x00a00000
#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY		0x00c00000
#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE		0x00e00000
#define NV10_3D_RC_FINAL0_A_INPUT__MASK				0x0f000000
#define NV10_3D_RC_FINAL0_A_INPUT__SHIFT			24
#define NV10_3D_RC_FINAL0_A_INPUT_ZERO				0x00000000
#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0		0x01000000
#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1		0x02000000
#define NV10_3D_RC_FINAL0_A_INPUT_FOG				0x03000000
#define NV10_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR			0x04000000
#define NV10_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR		0x05000000
#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE0			0x08000000
#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE1			0x09000000
#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE2			0x0a000000
#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE3			0x0b000000
#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0			0x0c000000
#define NV10_3D_RC_FINAL0_A_INPUT_SPARE1			0x0d000000
#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
#define NV10_3D_RC_FINAL0_A_INPUT_E_TIMES_F			0x0f000000
#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK		0x10000000
#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT		28
#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB			0x00000000
#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA		0x10000000
#define NV10_3D_RC_FINAL0_A_MAPPING__MASK			0xe0000000
#define NV10_3D_RC_FINAL0_A_MAPPING__SHIFT			29
#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT		0x20000000
#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL		0x40000000
#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE		0x60000000
#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL		0x80000000
#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE		0xa0000000
#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY		0xc0000000
#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE		0xe0000000

#define NV10_3D_RC_FINAL1					0x0000028c
#define NV10_3D_RC_FINAL1_COLOR_SUM_CLAMP			0x00000080
#define NV10_3D_RC_FINAL1_G_INPUT__MASK				0x00000f00
#define NV10_3D_RC_FINAL1_G_INPUT__SHIFT			8
#define NV10_3D_RC_FINAL1_G_INPUT_ZERO				0x00000000
#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0		0x00000100
#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1		0x00000200
#define NV10_3D_RC_FINAL1_G_INPUT_FOG				0x00000300
#define NV10_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR			0x00000400
#define NV10_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR		0x00000500
#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE0			0x00000800
#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE1			0x00000900
#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE2			0x00000a00
#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE3			0x00000b00
#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0			0x00000c00
#define NV10_3D_RC_FINAL1_G_INPUT_SPARE1			0x00000d00
#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
#define NV10_3D_RC_FINAL1_G_INPUT_E_TIMES_F			0x00000f00
#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK		0x00001000
#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT		12
#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB			0x00000000
#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA		0x00001000
#define NV10_3D_RC_FINAL1_G_MAPPING__MASK			0x0000e000
#define NV10_3D_RC_FINAL1_G_MAPPING__SHIFT			13
#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT		0x00002000
#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL		0x00004000
#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE		0x00006000
#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL		0x00008000
#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE		0x0000a000
#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY		0x0000c000
#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE		0x0000e000
#define NV10_3D_RC_FINAL1_F_INPUT__MASK				0x000f0000
#define NV10_3D_RC_FINAL1_F_INPUT__SHIFT			16
#define NV10_3D_RC_FINAL1_F_INPUT_ZERO				0x00000000
#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0		0x00010000
#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1		0x00020000
#define NV10_3D_RC_FINAL1_F_INPUT_FOG				0x00030000
#define NV10_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR			0x00040000
#define NV10_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR		0x00050000
#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE0			0x00080000
#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE1			0x00090000
#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE2			0x000a0000
#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE3			0x000b0000
#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0			0x000c0000
#define NV10_3D_RC_FINAL1_F_INPUT_SPARE1			0x000d0000
#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
#define NV10_3D_RC_FINAL1_F_INPUT_E_TIMES_F			0x000f0000
#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK		0x00100000
#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT		20
#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB			0x00000000
#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA		0x00100000
#define NV10_3D_RC_FINAL1_F_MAPPING__MASK			0x00e00000
#define NV10_3D_RC_FINAL1_F_MAPPING__SHIFT			21
#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT		0x00200000
#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL		0x00400000
#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE		0x00600000
#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL		0x00800000
#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE		0x00a00000
#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY		0x00c00000
#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE		0x00e00000
#define NV10_3D_RC_FINAL1_E_INPUT__MASK				0x0f000000
#define NV10_3D_RC_FINAL1_E_INPUT__SHIFT			24
#define NV10_3D_RC_FINAL1_E_INPUT_ZERO				0x00000000
#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0		0x01000000
#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1		0x02000000
#define NV10_3D_RC_FINAL1_E_INPUT_FOG				0x03000000
#define NV10_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR			0x04000000
#define NV10_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR		0x05000000
#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE0			0x08000000
#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE1			0x09000000
#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE2			0x0a000000
#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE3			0x0b000000
#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0			0x0c000000
#define NV10_3D_RC_FINAL1_E_INPUT_SPARE1			0x0d000000
#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
#define NV10_3D_RC_FINAL1_E_INPUT_E_TIMES_F			0x0f000000
#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK		0x10000000
#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT		28
#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB			0x00000000
#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA		0x10000000
#define NV10_3D_RC_FINAL1_E_MAPPING__MASK			0xe0000000
#define NV10_3D_RC_FINAL1_E_MAPPING__SHIFT			29
#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY		0x00000000
#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT		0x20000000
#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL		0x40000000
#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE		0x60000000
#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL		0x80000000
#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE		0xa0000000
#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY		0xc0000000
#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE		0xe0000000


#define NV17_3D_DMA_HIERZ					0x000001b0

#define NV17_3D_HIERZ_PITCH					0x00000d5c

#define NV17_3D_HIERZ_OFFSET					0x00000d60

#define NV17_3D_HIERZ_FILL_VALUE				0x00000d68

#define NV17_3D_HIERZ_BUFFER_CLEAR				0x00000d6c

#define NV17_3D_UNK0D74						0x00000d74

#define NV17_3D_UNK0D84						0x00000d84


#define NV17_3D_HIERZ_WINDOW					0x00001638


#define NV17_3D_HIERZ_WINDOW_X					0x00001638

#define NV17_3D_HIERZ_WINDOW_Y					0x0000163c

#define NV17_3D_HIERZ_WINDOW_Z					0x00001640

#define NV17_3D_HIERZ_WINDOW_W					0x00001644

#define NV17_3D_HIERZ_ENABLE					0x00001658


#define NV17_3D_UNK01AC						0x000001ac

#define NV17_3D_UNK0258						0x00000258

#define NV17_3D_UNK025C						0x0000025c

#define NV10_3D_UNK0290						0x00000290

#define NV17_3D_COLOR_MASK_ENABLE				0x000002bc

#define NV10_3D_UNK03F0						0x000003f0

#define NV10_3D_UNK03F4						0x000003f4

#define NV17_3D_ZCLEAR_ENABLE					0x000003f8

#define NV17_3D_ZCLEAR_VALUE					0x000003fc
#define NV17_3D_ZCLEAR_VALUE_DEPTH__MASK			0xffffff00
#define NV17_3D_ZCLEAR_VALUE_DEPTH__SHIFT			8
#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__MASK			0x000000ff
#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__SHIFT			0

#define NV10_3D_POINT_SIZE					0x000003ec

#define NV10_3D_POINT_PARAMETER(i0)			       (0x000006f8 + 0x4*(i0))
#define NV10_3D_POINT_PARAMETER__ESIZE				0x00000004
#define NV10_3D_POINT_PARAMETER__LEN				0x00000008

#define NV11_3D_COLOR_LOGIC_OP					0x00000d40

#define NV11_3D_COLOR_LOGIC_OP_ENABLE				0x00000d40

#define NV11_3D_COLOR_LOGIC_OP_OP				0x00000d44
#define NV11_3D_COLOR_LOGIC_OP_OP_CLEAR				0x00001500
#define NV11_3D_COLOR_LOGIC_OP_OP_AND				0x00001501
#define NV11_3D_COLOR_LOGIC_OP_OP_AND_REVERSE			0x00001502
#define NV11_3D_COLOR_LOGIC_OP_OP_COPY				0x00001503
#define NV11_3D_COLOR_LOGIC_OP_OP_AND_INVERTED			0x00001504
#define NV11_3D_COLOR_LOGIC_OP_OP_NOOP				0x00001505
#define NV11_3D_COLOR_LOGIC_OP_OP_XOR				0x00001506
#define NV11_3D_COLOR_LOGIC_OP_OP_OR				0x00001507
#define NV11_3D_COLOR_LOGIC_OP_OP_NOR				0x00001508
#define NV11_3D_COLOR_LOGIC_OP_OP_EQUIV				0x00001509
#define NV11_3D_COLOR_LOGIC_OP_OP_INVERT			0x0000150a
#define NV11_3D_COLOR_LOGIC_OP_OP_OR_REVERSE			0x0000150b
#define NV11_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED			0x0000150c
#define NV11_3D_COLOR_LOGIC_OP_OP_OR_INVERTED			0x0000150d
#define NV11_3D_COLOR_LOGIC_OP_OP_NAND				0x0000150e
#define NV11_3D_COLOR_LOGIC_OP_OP_SET				0x0000150f


#endif /* NV10_3D_XML */
