# Maintainer: Maxime Gauduin <alucryd@archlinux.org>
# Contributor: Bartłomiej Piotrowski <nospam@bpiotrowski.pl>

pkgbase=vbam
pkgname=(
  vbam-sdl
  vbam-wx
)
pkgver=2.1.3
pkgrel=1
pkgdesc='Nintendo GameBoy Advance emulator'
arch=(x86_64)
url=https://vba-m.com
license=(GPL2)
depends=(
  libgl
  libpng
  sdl2
  sfml
  zlib
)
makedepends=(
  cmake
  ffmpeg
  git
  libglvnd
  wxgtk3
  zip
)
source=(git+https://github.com/visualboyadvance-m/visualboyadvance-m.git#tag=v${pkgver})
sha256sums=('SKIP')

prepare() {
  for p in sdl wx; do
    if [[ -d build-$p ]]; then
      rm -rf build-$p
    fi
    mkdir build-$p
  done
}

build() {
  cd build-sdl

  cmake ../visualboyadvance-m \
    -DCMAKE_BUILD_TYPE=Release \
    -DCMAKE_INSTALL_PREFIX=/usr \
    -DCMAKE_SKIP_RPATH=TRUE \
    -DENABLE_SDL=TRUE \
    -DENABLE_WX=FALSE \
    -DENABLE_LINK=TRUE
  make

  cd ../build-wx

  cmake ../visualboyadvance-m \
    -DCMAKE_BUILD_TYPE=Release \
    -DCMAKE_INSTALL_PREFIX=/usr \
    -DCMAKE_SKIP_RPATH=TRUE \
    -DENABLE_SDL=FALSE \
    -DENABLE_WX=TRUE \
    -DENABLE_FFMPEG=TRUE \
    -DENABLE_LINK=TRUE \
    -DwxWidgets_CONFIG_EXECUTABLE=/usr/bin/wx-config-gtk3
  make
}

package_vbam-sdl() {
  backup=(etc/vbam.cfg)
  conflicts=(vbam-wx)

  make DESTDIR="${pkgdir}" -C build-sdl install
}

package_vbam-wx() {
  depends+=(
    glib2
    gtk3
    libavcodec.so
    libavformat.so
    libavutil.so
    libswscale.so
    openal
    wxgtk3
    zip
  )
  conflicts=(vbam-sdl)

  make DESTDIR="${pkgdir}" -C build-wx install
}

# vim: ts=2 sw=2 et:
